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Monster tactics 101?
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<blockquote data-quote="Dausuul" data-source="post: 5537210" data-attributes="member: 58197"><p>The AC does seem a bit high. As already stated, he's got <em>+2 plate</em>, which is worth +10. Add to that +1 for level, +2 for a heavy shield, and you get to 23... but I don't see how he reaches 24.</p><p></p><p>Anyway, I'd say your problem here is simple: Your encounters are too low-level for your group. 4E can tell you how powerful a gang of monsters is relative to an average group of PCs (with the occasional botch like that Dark Sun encounter). What it can't do is tell you how well-optimized your particular PCs are, or how tactically savvy the players are.</p><p></p><p>Some groups find that a level+0 encounter is a good fight and level+1 is challenging. Other groups need tougher opposition. The PCs in my Paragon-tier campaign had a yawnfest if I hit them with anything less than level+3. Level+4 was required to make them sweat. And that was using MM3 and Monster Vault.</p><p></p><p>My suggestion is to crank up the difficulty one level at a time and see how they do. If level+1 seems too easy, try them at level+2. If they blow through that, go for level+3, and so on until you find the right "set point."</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5537210, member: 58197"] The AC does seem a bit high. As already stated, he's got [i]+2 plate[/i], which is worth +10. Add to that +1 for level, +2 for a heavy shield, and you get to 23... but I don't see how he reaches 24. Anyway, I'd say your problem here is simple: Your encounters are too low-level for your group. 4E can tell you how powerful a gang of monsters is relative to an average group of PCs (with the occasional botch like that Dark Sun encounter). What it can't do is tell you how well-optimized your particular PCs are, or how tactically savvy the players are. Some groups find that a level+0 encounter is a good fight and level+1 is challenging. Other groups need tougher opposition. The PCs in my Paragon-tier campaign had a yawnfest if I hit them with anything less than level+3. Level+4 was required to make them sweat. And that was using MM3 and Monster Vault. My suggestion is to crank up the difficulty one level at a time and see how they do. If level+1 seems too easy, try them at level+2. If they blow through that, go for level+3, and so on until you find the right "set point." [/QUOTE]
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