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Monster tactics 101?
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<blockquote data-quote="jimmifett" data-source="post: 5537434" data-attributes="member: 55006"><p>To paraphrase Kirk in Wrath of Kahn, you're not thinking 3 dimensionally.</p><p> </p><p>Players walk into a valley. There are ledges for archers. At the far end of the map, the ladders/ropes that the archers used to climb up (or a climb check for the players). Have 5 or 6 minion archers that can shoot OVER the defender, and maybe a non-minion artillery.</p><p> </p><p>To get to these minions, you either need ranged, or you have to get through the soldiers on the valley floor to get to the ropes/ladders.</p><p> </p><p>You could even have another set of melee minions on the far side of the map. They take double move actions the first turn, then a move and a charge the second turn to run across the same archer ledges and slide down the enbankment behind the defneders.</p><p> </p><p>Place a fight over an ancient large bridge that is crumbling, with lots of gaps to make forced movement tantilizing. Ensure that players that fall can get back into combat within 2 rounds.</p><p> </p><p>In a jungle? Give stealth rolls to enemies hiding in trees. As the party moves by, they drop down and attack the rear as part of a pincer attack.</p><p> </p><p>In the desert? Big Bad (solo?) seemingly alone taunts the players into attacking. When they do so, a bunch of minions, and maybe a lieutenent pop up from the sand, having hidden under concealed tents (another stealth check) to surround the players.</p><p> </p><p>Never forget that everyone hates swarms.</p><p> </p><p>Target Reflex, defenders typically aren't good at reflex since it'd be wasted in that heavy armor.</p><p> </p><p>Have mounted cavalry trample through the front lines and harass squishies.</p><p> </p><p>Use a ton of minions that do extra damage when adjacent to thier allies. Dogpile!</p></blockquote><p></p>
[QUOTE="jimmifett, post: 5537434, member: 55006"] To paraphrase Kirk in Wrath of Kahn, you're not thinking 3 dimensionally. Players walk into a valley. There are ledges for archers. At the far end of the map, the ladders/ropes that the archers used to climb up (or a climb check for the players). Have 5 or 6 minion archers that can shoot OVER the defender, and maybe a non-minion artillery. To get to these minions, you either need ranged, or you have to get through the soldiers on the valley floor to get to the ropes/ladders. You could even have another set of melee minions on the far side of the map. They take double move actions the first turn, then a move and a charge the second turn to run across the same archer ledges and slide down the enbankment behind the defneders. Place a fight over an ancient large bridge that is crumbling, with lots of gaps to make forced movement tantilizing. Ensure that players that fall can get back into combat within 2 rounds. In a jungle? Give stealth rolls to enemies hiding in trees. As the party moves by, they drop down and attack the rear as part of a pincer attack. In the desert? Big Bad (solo?) seemingly alone taunts the players into attacking. When they do so, a bunch of minions, and maybe a lieutenent pop up from the sand, having hidden under concealed tents (another stealth check) to surround the players. Never forget that everyone hates swarms. Target Reflex, defenders typically aren't good at reflex since it'd be wasted in that heavy armor. Have mounted cavalry trample through the front lines and harass squishies. Use a ton of minions that do extra damage when adjacent to thier allies. Dogpile! [/QUOTE]
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