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Monster tactics 101?
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<blockquote data-quote="Aulirophile" data-source="post: 5537715" data-attributes="member: 86312"><p>+11 is standard for Rogues/Thieves at level 2. +5 from Dex (because not starting with 20 Dex if you're a a Dex Primary attack class is a poor decision)+3 Prof (Rapier or Dagger)+1 1/2 level+1 class feature (Rogues with Daggers, Thieves with all Light Blades) is +10. Expertise or a Magic Weapon is +11. Both would be +12, so he isn't even at the maximum that is reasonably possible. Being hyper-accurate is the Rogue shtick, Thieves inherited it. Nowhere near the effective bonus Avengers get, of course, but in the Avenger's case their accuracy is their Striker feature.</p></blockquote><p></p>
[QUOTE="Aulirophile, post: 5537715, member: 86312"] +11 is standard for Rogues/Thieves at level 2. +5 from Dex (because not starting with 20 Dex if you're a a Dex Primary attack class is a poor decision)+3 Prof (Rapier or Dagger)+1 1/2 level+1 class feature (Rogues with Daggers, Thieves with all Light Blades) is +10. Expertise or a Magic Weapon is +11. Both would be +12, so he isn't even at the maximum that is reasonably possible. Being hyper-accurate is the Rogue shtick, Thieves inherited it. Nowhere near the effective bonus Avengers get, of course, but in the Avenger's case their accuracy is their Striker feature. [/QUOTE]
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