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Monster Tactics: Avoiding Fireballs
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<blockquote data-quote="Helldritch" data-source="post: 7954435" data-attributes="member: 6855114"><p>The real question is how many adventurers actualy exists in the population.</p><p></p><p>In previous edition. Adventurers and classed people were assumed to be quite rare. Perhaps one fighter or thief for every 100 commoners or so (I don't remember exactly but this seems ok). For every 25 or so fighter and thieves there would be about 1 caster (whatever the type). Most of the time that caster would either be a cleric or a druid. Wizards are actualy pretty rare (or at least they should be). This means that in a village of 400 souls, you might have 4 fighters or thieves (or any combination thereoff). You might see one caster... or not.</p><p></p><p>What we see here, is the bias of the adventuring life. Just like a soldier have the impression that everyone around him is ion the military, so does the adventurers have the same impression about the world but for adventurers (or classed people). Like minded people attract like minded people. Computer technicians see computer technicians all day long while I might see one every two or three months, maybe less.</p><p></p><p>Our adventurers see a lot of classes people because they go to them. Who cares about the 100,000 souls that are not classed in Waterdeep? We will care about the 1000 or so classed ones that the players will interact with. </p><p>A dragon? Most people won't see one in their entire life time. Will you built your defenses about a distant possible threat or will you build your defenses for what you can actually see attacking your city? You will go for the most plausible threat. </p><p></p><p>A walled city is still great for most of the threat it will encounter. It works with or without magic. And remember that if magic can be used to attack. It can be used for defense. Wards vs fireball/magic could well be something that the defenders would have installed on key parts of their defense. A dragon is fearsome. But so is a volley of arrows. If dragons are such a problem, then remember what we saw in Games of Throne. It didn't take that long to build a defense against dragon. It wasn't perfect, but with the help of magic, these balista would have been a lot more deadlier to dragon. The same could be applied to giants. Magic is usefull both on the offensive and the defensive.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7954435, member: 6855114"] The real question is how many adventurers actualy exists in the population. In previous edition. Adventurers and classed people were assumed to be quite rare. Perhaps one fighter or thief for every 100 commoners or so (I don't remember exactly but this seems ok). For every 25 or so fighter and thieves there would be about 1 caster (whatever the type). Most of the time that caster would either be a cleric or a druid. Wizards are actualy pretty rare (or at least they should be). This means that in a village of 400 souls, you might have 4 fighters or thieves (or any combination thereoff). You might see one caster... or not. What we see here, is the bias of the adventuring life. Just like a soldier have the impression that everyone around him is ion the military, so does the adventurers have the same impression about the world but for adventurers (or classed people). Like minded people attract like minded people. Computer technicians see computer technicians all day long while I might see one every two or three months, maybe less. Our adventurers see a lot of classes people because they go to them. Who cares about the 100,000 souls that are not classed in Waterdeep? We will care about the 1000 or so classed ones that the players will interact with. A dragon? Most people won't see one in their entire life time. Will you built your defenses about a distant possible threat or will you build your defenses for what you can actually see attacking your city? You will go for the most plausible threat. A walled city is still great for most of the threat it will encounter. It works with or without magic. And remember that if magic can be used to attack. It can be used for defense. Wards vs fireball/magic could well be something that the defenders would have installed on key parts of their defense. A dragon is fearsome. But so is a volley of arrows. If dragons are such a problem, then remember what we saw in Games of Throne. It didn't take that long to build a defense against dragon. It wasn't perfect, but with the help of magic, these balista would have been a lot more deadlier to dragon. The same could be applied to giants. Magic is usefull both on the offensive and the defensive. [/QUOTE]
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