delusionalsyko
First Post
I'm a tinkerer when it comes to roleplaying games. I can't help myself. I make so many house rules and half-systems that my group could never hope to play them all (I'm lucky if we play any of them!), and I was flippin' through the monster manual when I noticed liches. (I've only played ONE session of actual 4th edition D&D, albeit a two-day one. Very depressing.)
Well, when I saw liches, I remembered that lich was quite playable in 3.5e. So was vampire, and death knight, and the mummies... But the mummies didn't really have a cool factor. And mohrg's had a huge ECL. But that's not the point, moving on!
I'm fishing for opinions on the balance and mechanics of turning certain monster templates like lich, vampire, death knight, etc, etc, into playable paragon paths. The plan is to take the important bonuses that these creatures get and distribute them as they would be for paragon paths; a power at 11, 12, and 20; micsellaneous abilities at 11 and 16.
I'd also like to note that I'm more interested in preserving the nature of the abilities and the game balance than the power of the abilities. There's nothing wrong with cutting down the power of a template to keep it in line with other paragon paths.
All right, all right; this post is getting too big. My first post on the board and it's ginormous. If this catches anyone's eye and interest, I'll be posting again in a couple minutes with my first attempt at a template; lich. It's mostly done now. Keep in mind; rough draft. I just wondered if anybody else would be interested in helping me polish it off. That regeneration, for one, is really going to need some tweaking.
Well, when I saw liches, I remembered that lich was quite playable in 3.5e. So was vampire, and death knight, and the mummies... But the mummies didn't really have a cool factor. And mohrg's had a huge ECL. But that's not the point, moving on!
I'm fishing for opinions on the balance and mechanics of turning certain monster templates like lich, vampire, death knight, etc, etc, into playable paragon paths. The plan is to take the important bonuses that these creatures get and distribute them as they would be for paragon paths; a power at 11, 12, and 20; micsellaneous abilities at 11 and 16.
I'd also like to note that I'm more interested in preserving the nature of the abilities and the game balance than the power of the abilities. There's nothing wrong with cutting down the power of a template to keep it in line with other paragon paths.
All right, all right; this post is getting too big. My first post on the board and it's ginormous. If this catches anyone's eye and interest, I'll be posting again in a couple minutes with my first attempt at a template; lich. It's mostly done now. Keep in mind; rough draft. I just wondered if anybody else would be interested in helping me polish it off. That regeneration, for one, is really going to need some tweaking.