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Monster Templates as Paragon Paths?
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<blockquote data-quote="delusionalsyko" data-source="post: 4317307" data-attributes="member: 52389"><p>I'm not sure if anybody's paying attention, but I'm going to keep posting my work and see if interest catches on. ;P I'm persistent. Just finished up vampire, here it is for your viewing pleasure. Again, benefits to monster aren't the player's benefits, just notes. As always, open to criticism.</p><p></p><p>Vampire</p><p>Prerequisites: Humanoid</p><p>Benefits to Monster: darkvision, +2 all defenses, immunity to disease and poison, resist necrotic 5/10/15, vulnerable radiant 10, saving throws +2, regeneration 10, blood drain, dominating gaze, mist form</p><p></p><p>11) Whenever the vampire spends an action point, it may use a basic attack or at-will power against an adjacent bloodied opponent as an attack of opportunity.</p><p></p><p>11) Vampire Qualities: The vampire gains immunity to disease and poison, as well as 10 resistance to necrotic damage and darkvision. This resistance becomes 15 at 21st level. The vampire has 10 vulnerability to radiant damage.</p><p></p><p>16) When the vampire successfully hits with its blood drain attack, once per day instead of spending the healing surge to regain hitpoints it may spend it to gain regeneration 10. This regeneration does not function in sunlight.</p><p></p><p>11) Blood Drain: The vampire may make a melee attack against an opponent once per encounter to drain his blood. The vampire must have combat advantage against the opponent. The attack roll is (strength or dexterity) +2 versus fortitude. The atttack deals 2d12 + charisma modifier damage and weakens the target (save ends). The vampire lord may spend a healing surge if the attack hits.</p><p></p><p>12) Mist Form: The vampire may become mist once daily. This grants him a fly speed of 12, the insubstantial quality, and prevents him from making attacks. This form may be maintained for an hour or ended with a minor action. Standard action to activate.</p><p></p><p>20) Dominating Gaze: Usable daily as a standard action, the vampire may dominate a target (save ends, -2 penalty to the saving throw). Aftereffect: the target is dazed (save ends). Only one target may be dominated at a time. The attack roll is (intelligence or charisma) +2 versus will.</p></blockquote><p></p>
[QUOTE="delusionalsyko, post: 4317307, member: 52389"] I'm not sure if anybody's paying attention, but I'm going to keep posting my work and see if interest catches on. ;P I'm persistent. Just finished up vampire, here it is for your viewing pleasure. Again, benefits to monster aren't the player's benefits, just notes. As always, open to criticism. Vampire Prerequisites: Humanoid Benefits to Monster: darkvision, +2 all defenses, immunity to disease and poison, resist necrotic 5/10/15, vulnerable radiant 10, saving throws +2, regeneration 10, blood drain, dominating gaze, mist form 11) Whenever the vampire spends an action point, it may use a basic attack or at-will power against an adjacent bloodied opponent as an attack of opportunity. 11) Vampire Qualities: The vampire gains immunity to disease and poison, as well as 10 resistance to necrotic damage and darkvision. This resistance becomes 15 at 21st level. The vampire has 10 vulnerability to radiant damage. 16) When the vampire successfully hits with its blood drain attack, once per day instead of spending the healing surge to regain hitpoints it may spend it to gain regeneration 10. This regeneration does not function in sunlight. 11) Blood Drain: The vampire may make a melee attack against an opponent once per encounter to drain his blood. The vampire must have combat advantage against the opponent. The attack roll is (strength or dexterity) +2 versus fortitude. The atttack deals 2d12 + charisma modifier damage and weakens the target (save ends). The vampire lord may spend a healing surge if the attack hits. 12) Mist Form: The vampire may become mist once daily. This grants him a fly speed of 12, the insubstantial quality, and prevents him from making attacks. This form may be maintained for an hour or ended with a minor action. Standard action to activate. 20) Dominating Gaze: Usable daily as a standard action, the vampire may dominate a target (save ends, -2 penalty to the saving throw). Aftereffect: the target is dazed (save ends). Only one target may be dominated at a time. The attack roll is (intelligence or charisma) +2 versus will. [/QUOTE]
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