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<blockquote data-quote="Almacov" data-source="post: 5402269" data-attributes="member: 15613"><p>Some themes going on in my game:</p><p></p><p><strong>Goblins and Hobgoblins</strong> are opportunists, easily swayed by promises of power. There are hints that in the past they were more down-to-earth, but in current times thirst for power has overwhelmed reason, and their society is a cruel, hierarchical push towards gaining an upper hand that always seems to elude them.</p><p></p><p>While perhaps in the past they trained, employed and lived alongside wild animals like wolves, they're starting to associate with less wholesome beasts, keeping aberrations like Carrion Crawlers and Gricks, and are even being lured down the path of necromancy.</p><p></p><p><strong>Kobolds</strong> have learned something from their proximity to dragonkind. They're <em>manipulative</em> little buggers, and despite being feeble looking, are very capable of calculated maneuvers, pseudo-political and otherwise.</p><p>Yes, they are subservient to mightier creatures generally, but they are subservient to MUCH mightier creatures...</p><p></p><p>Kobold warbands are liable to be home to amateur alchemists, chaotic-seeming arcanists, and a handful of magical constructs.</p><p>Also, anyone they can manipulate into filling out the front ranks.</p><p></p><p><strong>Trolls</strong> are cave dwellers that live in small family units. They're culture is matriarchal and rife with shamanism, ritual, and superstition. Sympathetic magic prepares them for a night stalking through dark valleys and ruins. A hunter cuts his nose off to the nostrils, blood calling for blood, blurry visions of prey, imagined or not, swimming in his head. </p><p>The matron calls down spirits, or simply a hungry fleshlust, playing the right notes at the right time, to ease the pack into a stalking lope or whip them into frenzy.</p><p></p><p>They don't need anyone from outside their pack to be a terror. In combat, they each fall into roles, but their roles are so fundamental to their culture, so ritualized, that they appear more as instinctual behaviour than anything.</p></blockquote><p></p>
[QUOTE="Almacov, post: 5402269, member: 15613"] Some themes going on in my game: [B]Goblins and Hobgoblins[/B] are opportunists, easily swayed by promises of power. There are hints that in the past they were more down-to-earth, but in current times thirst for power has overwhelmed reason, and their society is a cruel, hierarchical push towards gaining an upper hand that always seems to elude them. While perhaps in the past they trained, employed and lived alongside wild animals like wolves, they're starting to associate with less wholesome beasts, keeping aberrations like Carrion Crawlers and Gricks, and are even being lured down the path of necromancy. [B]Kobolds[/B] have learned something from their proximity to dragonkind. They're [I]manipulative[/I] little buggers, and despite being feeble looking, are very capable of calculated maneuvers, pseudo-political and otherwise. Yes, they are subservient to mightier creatures generally, but they are subservient to MUCH mightier creatures... Kobold warbands are liable to be home to amateur alchemists, chaotic-seeming arcanists, and a handful of magical constructs. Also, anyone they can manipulate into filling out the front ranks. [B]Trolls[/B] are cave dwellers that live in small family units. They're culture is matriarchal and rife with shamanism, ritual, and superstition. Sympathetic magic prepares them for a night stalking through dark valleys and ruins. A hunter cuts his nose off to the nostrils, blood calling for blood, blurry visions of prey, imagined or not, swimming in his head. The matron calls down spirits, or simply a hungry fleshlust, playing the right notes at the right time, to ease the pack into a stalking lope or whip them into frenzy. They don't need anyone from outside their pack to be a terror. In combat, they each fall into roles, but their roles are so fundamental to their culture, so ritualized, that they appear more as instinctual behaviour than anything. [/QUOTE]
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