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<blockquote data-quote="Barastrondo" data-source="post: 5402283" data-attributes="member: 3820"><p>Fun topic!</p><p></p><p><strong>Goblinkin</strong> are malevolently fey in aspect: like elves, they were once fey creatures that became mortal. They draw a lot of inspiration from redcaps and other cruel faerie ideas. Goblins are like the wretched peasants and scum of the group, and have a certain childishness to their malice. Hobgoblins consider themselves "aristocratic"; they like to field knights in tarnished, stained armor with spiky gothic exaggeration. Bugbears are like the "country squires" and yeomen of the lot, though they're also the serial killers of the woods who dye their hair with blood and hunt humans for sport. All goblinkin have some affinity for insects, arachnids, centipedes, worms or other vermin.</p><p></p><p><strong>Orcs</strong> prosper under discipline and go savage without it. The most dangerous orcs are military cultures ruled by tyrants with Spartan-like codes of stoicism and mercilessness. </p><p></p><p><strong>Gnolls</strong> are an animistic, very pragmatic people. They're infused with hyena nature; matriarchal, clan-based, eat or use every part of a prey carcass. They make vicious enemies, but don't believe in fighting until the clan's extinction, so they can be reasoned with (if one can play their dominance games well enough).</p><p></p><p><em>Trolls</em> are the product of bad land. They lair where the elements have gone sour, or mingle; some do prefer caves under stone bridges, because to a troll's mind the earth-over-water is a good sign. They have some clear tie to hags, who may take over trollish clans or teach a troll witchery.</p><p></p><p><strong>Medusae</strong>, <strong>harpies</strong> and <strong>lamiae</strong> are all cut from a similar mold; they are the monstrous descendants of priestesses of a fallen goddess of earth and fertility. Legend holds that the harpies were once temple choristers and slaves, lamiae were attendants and sacred prostitutes, and medusae were the oracles of the mystery cults. All three races breed via parthenogenesis, said to be a gift of their fallen and ruined goddess. While most of these monsters have forgotten their ancestral patron, they feel some longing for that old connection; lamiae and medusae in particular may form cults around themselves, becoming priestesses again in a fashion.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5402283, member: 3820"] Fun topic! [B]Goblinkin[/B] are malevolently fey in aspect: like elves, they were once fey creatures that became mortal. They draw a lot of inspiration from redcaps and other cruel faerie ideas. Goblins are like the wretched peasants and scum of the group, and have a certain childishness to their malice. Hobgoblins consider themselves "aristocratic"; they like to field knights in tarnished, stained armor with spiky gothic exaggeration. Bugbears are like the "country squires" and yeomen of the lot, though they're also the serial killers of the woods who dye their hair with blood and hunt humans for sport. All goblinkin have some affinity for insects, arachnids, centipedes, worms or other vermin. [B]Orcs[/B] prosper under discipline and go savage without it. The most dangerous orcs are military cultures ruled by tyrants with Spartan-like codes of stoicism and mercilessness. [B]Gnolls[/B] are an animistic, very pragmatic people. They're infused with hyena nature; matriarchal, clan-based, eat or use every part of a prey carcass. They make vicious enemies, but don't believe in fighting until the clan's extinction, so they can be reasoned with (if one can play their dominance games well enough). [I]Trolls[/I] are the product of bad land. They lair where the elements have gone sour, or mingle; some do prefer caves under stone bridges, because to a troll's mind the earth-over-water is a good sign. They have some clear tie to hags, who may take over trollish clans or teach a troll witchery. [B]Medusae[/B], [B]harpies[/B] and [B]lamiae[/B] are all cut from a similar mold; they are the monstrous descendants of priestesses of a fallen goddess of earth and fertility. Legend holds that the harpies were once temple choristers and slaves, lamiae were attendants and sacred prostitutes, and medusae were the oracles of the mystery cults. All three races breed via parthenogenesis, said to be a gift of their fallen and ruined goddess. While most of these monsters have forgotten their ancestral patron, they feel some longing for that old connection; lamiae and medusae in particular may form cults around themselves, becoming priestesses again in a fashion. [/QUOTE]
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