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Community
General Tabletop Discussion
*Dungeons & Dragons
Monster to-hit still seems borked.
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<blockquote data-quote="Connorsrpg" data-source="post: 6032748" data-attributes="member: 19265"><p>There is no proficiency bonus to attacks!</p><p></p><p>However, I would still like to see creatures that fight for survivale be better than a Wizard at melee combat. My preference would be to reign in the class attack bonuses though: +2/+1/+0 for Fighters/Rogues and Clerics/Wizards as a maximum at 1st level.</p><p></p><p>I am cool with some creatures being clumsy hitters, but doing extra damage on a hit (ogres for eg). I certainly do NOT want to see all numbers based upon level. I would prefer they went with what a creature is actually like.</p><p> Military humanoids such as hobgoblins and creatures that hunt for a living should however have more chance to hit.</p><p></p><p>In all there needs to be some move to get monsters in line with the inflated class bonuses at 1st level.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6032748, member: 19265"] There is no proficiency bonus to attacks! However, I would still like to see creatures that fight for survivale be better than a Wizard at melee combat. My preference would be to reign in the class attack bonuses though: +2/+1/+0 for Fighters/Rogues and Clerics/Wizards as a maximum at 1st level. I am cool with some creatures being clumsy hitters, but doing extra damage on a hit (ogres for eg). I certainly do NOT want to see all numbers based upon level. I would prefer they went with what a creature is actually like. Military humanoids such as hobgoblins and creatures that hunt for a living should however have more chance to hit. In all there needs to be some move to get monsters in line with the inflated class bonuses at 1st level. [/QUOTE]
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Community
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Monster to-hit still seems borked.
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