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Community
General Tabletop Discussion
*Dungeons & Dragons
Monster to-hit still seems borked.
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<blockquote data-quote="Rhenny" data-source="post: 6034508" data-attributes="member: 18333"><p>Yes...I totally agree. If anything, Bounded Accuracy works for AC. I also believe it works well for ability/skill checks. It is easier for the DM to set a challenge level without a sliding scale. Picking a normal lock should always be the same. The DM can always make the lock more well made to increase its difficulty. Same for doors, etc. Also, if a PC improvises an action, it is much easier for a DM to decide is it easy, moderate, difficult, very difficult, nearly impossible with bounded accuracy (no need to consult a chart or add to the difficulty because of level, etc.).</p><p></p><p>In all of these cases, what the PCs "see" is what they get. It actually makes immersion in the game more complete by making DM description of the scene/monster more important. (and I'm not saying that description wasn't important in prior versions of D&D, just that now with bounded accuracy there is a simpler more direct correspondance between the numbers and the PC/player experience)</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6034508, member: 18333"] Yes...I totally agree. If anything, Bounded Accuracy works for AC. I also believe it works well for ability/skill checks. It is easier for the DM to set a challenge level without a sliding scale. Picking a normal lock should always be the same. The DM can always make the lock more well made to increase its difficulty. Same for doors, etc. Also, if a PC improvises an action, it is much easier for a DM to decide is it easy, moderate, difficult, very difficult, nearly impossible with bounded accuracy (no need to consult a chart or add to the difficulty because of level, etc.). In all of these cases, what the PCs "see" is what they get. It actually makes immersion in the game more complete by making DM description of the scene/monster more important. (and I'm not saying that description wasn't important in prior versions of D&D, just that now with bounded accuracy there is a simpler more direct correspondance between the numbers and the PC/player experience) [/QUOTE]
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Community
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Monster to-hit still seems borked.
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