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*Pathfinder & Starfinder
Monster Towns?
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<blockquote data-quote="iwatt" data-source="post: 864346" data-attributes="member: 11085"><p>That´s what I thought. Most of the "savage" monstrous races have too many special characteristics to be correctly applied by just shifting the population percentage tables to Monster XX 97%, Humans 2%, etc. My Initial concerns are:</p><p></p><p>1) Effects of Racial Favored Class on NPC Demographic´s.</p><p> - Higher possible levels for Racial Favored Class?</p><p> - Multiclassing </p><p></p><p>2) Barred classes.</p><p> - Ogre Wizards? Come on, this is OK for specific DM </p><p> related characters, but having most generic Ogre hamlets </p><p> have 3rd Level Wizards seems ridiculous.</p><p></p><p></p><p>3) Racial Modification to population sizes.</p><p> - Town Sizes reflect many factors, but mostly they are related </p><p> to resource availability. Continuing with the Ogre example,</p><p> one of these suckers easily eat´s 2-3 times as much as a</p><p> human. Does that mean that a village of Ogres should have </p><p> a third of the population of a corresponding human village?</p><p> - Fertility and reproduction cycles. How to estimate how many </p><p> young ones exist, or how viable a population size is. If you </p><p> kill 300 orcs, according to normal practice, the buggers are </p><p> replaced in about 5 years. If you kill 300 dwarves, you´ve </p><p> just decimated a clan, and it will probably take them 200 </p><p> years to recover, if ever. </p><p></p><p></p><p> Right now I can´t think of any other important parameters used to afect the demographic´s of a monster town. I know I could probably eyeball many of these doubts, but before I comit myself I´d like to get a brainstorming going.</p><p></p><p>Maybe these ideas will generate some interest in the topic.</p></blockquote><p></p>
[QUOTE="iwatt, post: 864346, member: 11085"] That´s what I thought. Most of the "savage" monstrous races have too many special characteristics to be correctly applied by just shifting the population percentage tables to Monster XX 97%, Humans 2%, etc. My Initial concerns are: 1) Effects of Racial Favored Class on NPC Demographic´s. - Higher possible levels for Racial Favored Class? - Multiclassing 2) Barred classes. - Ogre Wizards? Come on, this is OK for specific DM related characters, but having most generic Ogre hamlets have 3rd Level Wizards seems ridiculous. 3) Racial Modification to population sizes. - Town Sizes reflect many factors, but mostly they are related to resource availability. Continuing with the Ogre example, one of these suckers easily eat´s 2-3 times as much as a human. Does that mean that a village of Ogres should have a third of the population of a corresponding human village? - Fertility and reproduction cycles. How to estimate how many young ones exist, or how viable a population size is. If you kill 300 orcs, according to normal practice, the buggers are replaced in about 5 years. If you kill 300 dwarves, you´ve just decimated a clan, and it will probably take them 200 years to recover, if ever. Right now I can´t think of any other important parameters used to afect the demographic´s of a monster town. I know I could probably eyeball many of these doubts, but before I comit myself I´d like to get a brainstorming going. Maybe these ideas will generate some interest in the topic. [/QUOTE]
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