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Monster & Treasure Assortment question. . .
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<blockquote data-quote="jdrakeh" data-source="post: 4522095" data-attributes="member: 13892"><p>You know, I wondered about this after I posted so I went to check my OD&D Monsters & Treasure booklet, and found that the stats matched up <em>almost</em> exactly — but there are some changes such as giving monsters an arbitrary number of attacks, rather than basing the number of attacks on Hit Dice (e.g., in the original M&T a troll has <em>six</em> attacks, while they have <em>three</em> attacks in the M&T Assortment product). </p><p></p><p>I assumed after some quick research on my end that the supplement may have been a somewhat rushed product that combined some of the old system and the then current system (Holmes D&D, which was published that same year), much as Holmes D&D was itself a somewhat rushed product that contained parts of OD&D and the as yet unfinalized AD&D. </p><p></p><p>Thanks for clarification! I really didn't want to head into running a game with faulty assumptions. I guess what I'll do is substitute the Holmes D&D monster stats where appropriate and handle the reamining monsters like their OD&D counterparts (I've already expanded all of the Holmes advancement tables up to Level 9, though, so I'm good to go there).</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4522095, member: 13892"] You know, I wondered about this after I posted so I went to check my OD&D Monsters & Treasure booklet, and found that the stats matched up [I]almost[/I] exactly — but there are some changes such as giving monsters an arbitrary number of attacks, rather than basing the number of attacks on Hit Dice (e.g., in the original M&T a troll has [I]six[/I] attacks, while they have [I]three[/I] attacks in the M&T Assortment product). I assumed after some quick research on my end that the supplement may have been a somewhat rushed product that combined some of the old system and the then current system (Holmes D&D, which was published that same year), much as Holmes D&D was itself a somewhat rushed product that contained parts of OD&D and the as yet unfinalized AD&D. Thanks for clarification! I really didn't want to head into running a game with faulty assumptions. I guess what I'll do is substitute the Holmes D&D monster stats where appropriate and handle the reamining monsters like their OD&D counterparts (I've already expanded all of the Holmes advancement tables up to Level 9, though, so I'm good to go there). [/QUOTE]
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