Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Monster & Treasure distribution in older editions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aurumvorax" data-source="post: 5053976" data-attributes="member: 87266"><p>Holy crap, this whole guarded/hidden/trapped conversation is absolutely ridiculous. If you want to be super literal then no, there's no such thing as an unguarded/unhidden/untrapped treasure because there'll <strong>always</strong> be some roadblock to getting it. Considering <em>every</em> module involves aspects of danger, even walking down the road, you could argue that a gold piece lying in the middle of the street was guarded by the previous encounter (if the PCs died fighting a dragon 5 days ago they wouldn't have found this shiny goldpiece, now would they?), hidden because it isn't directly obvious, or trapped because trying to pick it up runs the ever-so-small risk of being hit by a runaway donkey cart.</p><p> </p><p> </p><p>The pizza I keep in the fridge is therefor <em>hidden</em> from myself.</p><p> </p><p>I think we can agree to disagree, here. Whether or not there are examples of treasure sitting out in the open, <strong>all</strong> modules have a presence of danger. There are no free treasures because you will always have gone through some kind of trial or tribulation to reach it. You kill a band of hobgoblins and find a map that leads to their lair; inside you find a sack of gold lying in the middle of the floor. That gold was "guarded" but you just happened to kill the guards 10 miles away from their lair.</p><p> </p><p>As it applies to AD&D, intelligent monsters carry portable goods and spend wealth. Just because the DM rolls 5,000gp doesn't mean you'll find it in their lair. A tribe of goblins could've used the money to please a local dragon or spent it on bugbear mercenaries meaning the PCs may only find 1,000gp in the lair. Animals and plants likewise digest or discard treasure from their lairs as they clean up. If the DM rolls for a vorpal sword inside a bear's cave but decides he doesn't want the party to have it, lightning won't strike him down if he decides the bear dragged it to the river when he was cleaning his cave out.</p></blockquote><p></p>
[QUOTE="Aurumvorax, post: 5053976, member: 87266"] Holy crap, this whole guarded/hidden/trapped conversation is absolutely ridiculous. If you want to be super literal then no, there's no such thing as an unguarded/unhidden/untrapped treasure because there'll [B]always[/B] be some roadblock to getting it. Considering [I]every[/I] module involves aspects of danger, even walking down the road, you could argue that a gold piece lying in the middle of the street was guarded by the previous encounter (if the PCs died fighting a dragon 5 days ago they wouldn't have found this shiny goldpiece, now would they?), hidden because it isn't directly obvious, or trapped because trying to pick it up runs the ever-so-small risk of being hit by a runaway donkey cart. The pizza I keep in the fridge is therefor [I]hidden[/I] from myself. I think we can agree to disagree, here. Whether or not there are examples of treasure sitting out in the open, [B]all[/B] modules have a presence of danger. There are no free treasures because you will always have gone through some kind of trial or tribulation to reach it. You kill a band of hobgoblins and find a map that leads to their lair; inside you find a sack of gold lying in the middle of the floor. That gold was "guarded" but you just happened to kill the guards 10 miles away from their lair. As it applies to AD&D, intelligent monsters carry portable goods and spend wealth. Just because the DM rolls 5,000gp doesn't mean you'll find it in their lair. A tribe of goblins could've used the money to please a local dragon or spent it on bugbear mercenaries meaning the PCs may only find 1,000gp in the lair. Animals and plants likewise digest or discard treasure from their lairs as they clean up. If the DM rolls for a vorpal sword inside a bear's cave but decides he doesn't want the party to have it, lightning won't strike him down if he decides the bear dragged it to the river when he was cleaning his cave out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monster & Treasure distribution in older editions
Top