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Monster & Treasure distribution in older editions
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<blockquote data-quote="Aurumvorax" data-source="post: 5054265" data-attributes="member: 87266"><p>Okay, I see this argument way predates my joining. Loaded words like "The players aren't expected to find everything" may or may not be true given the party's tenacity and propensity to search, but I definitely won't say anything Gygax wrote just gave away free junk. Usually free treasure in the open was a great context clue that something bad was going to happen ("You spot a gorgeous pearl necklace around the neck of a skeleton...").</p><p></p><p>For people playing retro-style with the random treasure charts, just keep in mind that it isn't set in stone. The DM has the ultimate responsibility of handing out treasure so it's safe to assume that just because you rolled for a +5 vorpal sword in a goblin's lair it won't actually be there. </p><p></p><p>And if you do decide to place it, that's what magic eating monsters are for. In a Monty Haul situation, a rust monster ambush can go a long way. Some people say this is cheap but it was a viable tactic back then. Easy come, easy go especially if your DM is one who gives away lots for little work. It's not like AD&D has a wealth-by-level chart where all characters are required to have specific amounts of cash at each level. A fighter with a +1 sword at level 9 is only slightly worse than a fighter with a +2 sword at level 9.</p></blockquote><p></p>
[QUOTE="Aurumvorax, post: 5054265, member: 87266"] Okay, I see this argument way predates my joining. Loaded words like "The players aren't expected to find everything" may or may not be true given the party's tenacity and propensity to search, but I definitely won't say anything Gygax wrote just gave away free junk. Usually free treasure in the open was a great context clue that something bad was going to happen ("You spot a gorgeous pearl necklace around the neck of a skeleton..."). For people playing retro-style with the random treasure charts, just keep in mind that it isn't set in stone. The DM has the ultimate responsibility of handing out treasure so it's safe to assume that just because you rolled for a +5 vorpal sword in a goblin's lair it won't actually be there. And if you do decide to place it, that's what magic eating monsters are for. In a Monty Haul situation, a rust monster ambush can go a long way. Some people say this is cheap but it was a viable tactic back then. Easy come, easy go especially if your DM is one who gives away lots for little work. It's not like AD&D has a wealth-by-level chart where all characters are required to have specific amounts of cash at each level. A fighter with a +1 sword at level 9 is only slightly worse than a fighter with a +2 sword at level 9. [/QUOTE]
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