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Monster & Treasure distribution in older editions
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<blockquote data-quote="Hussar" data-source="post: 5054384" data-attributes="member: 22779"><p>Because the idea of taking everything that wasn't nailed down in a dungeon was something that didn't occur until Living Greyhawk? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p></p><p></p><p>Yes, yes you can actually. XP needs pretty much double per level, but that levels off at higher levels. Cutting the treasure in half resulted in less than one level lost overall. Selling magic items was worth far and away more than keeping them, and you got xp for selling magic items. How many +1 swords do you really need to keep? </p><p></p><p></p><p></p><p>Oh come on. You're actually going to tell me that a foot long silver stick, hanging on the wall is HIDDEN? </p><p></p><p>Wow. Those goalposts must come with rollerskates.</p><p></p><p>Player 1: Hey, look, there's a tarnished silver baton hanging in plain sight on the wall.</p><p>Player 2: Forget about it, it's hidden. It'll take us at least ten minutes of searching to find it.</p><p>Player 1: But... but... it's RIGHT there.</p><p>Player 2: Naw, I said forget about it. If we hang around, wandering monsters will come.</p><p>Player 1: But, hang on, there's only a 1 in 6 for them to come right? So, we could search for ten minutes to find the baton hanging on the wall right in front of us, and there isn't really that high of a chance of wandering monsters. Besides, if wandering monsters come, it's just more xp for us right?</p><p>Player 2: Dammit Bob, you're playing wrong. </p><p></p><p>My whole beef with this is this apparent claim that there was only one right way to play AD&D. You could NEVER find all the treasure in an adventure. All treasure MUST be hidden. Players MUST jump through fifteen different hoops before they become eligable for finding their rewards.</p><p></p><p>That might have been how some people played. Sure. I don't doubt that. But, I do doubt that it was the One True Way of playing. I do doubt that my group was the only one that figure out that if we killed everything in the dungeon, then spent a week or two going back over things, we'd get 99% of the treasure.</p><p></p><p>Really? My group was the ONLY one who figured this out?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5054384, member: 22779"] Because the idea of taking everything that wasn't nailed down in a dungeon was something that didn't occur until Living Greyhawk? :confused: Yes, yes you can actually. XP needs pretty much double per level, but that levels off at higher levels. Cutting the treasure in half resulted in less than one level lost overall. Selling magic items was worth far and away more than keeping them, and you got xp for selling magic items. How many +1 swords do you really need to keep? Oh come on. You're actually going to tell me that a foot long silver stick, hanging on the wall is HIDDEN? Wow. Those goalposts must come with rollerskates. Player 1: Hey, look, there's a tarnished silver baton hanging in plain sight on the wall. Player 2: Forget about it, it's hidden. It'll take us at least ten minutes of searching to find it. Player 1: But... but... it's RIGHT there. Player 2: Naw, I said forget about it. If we hang around, wandering monsters will come. Player 1: But, hang on, there's only a 1 in 6 for them to come right? So, we could search for ten minutes to find the baton hanging on the wall right in front of us, and there isn't really that high of a chance of wandering monsters. Besides, if wandering monsters come, it's just more xp for us right? Player 2: Dammit Bob, you're playing wrong. My whole beef with this is this apparent claim that there was only one right way to play AD&D. You could NEVER find all the treasure in an adventure. All treasure MUST be hidden. Players MUST jump through fifteen different hoops before they become eligable for finding their rewards. That might have been how some people played. Sure. I don't doubt that. But, I do doubt that it was the One True Way of playing. I do doubt that my group was the only one that figure out that if we killed everything in the dungeon, then spent a week or two going back over things, we'd get 99% of the treasure. Really? My group was the ONLY one who figured this out? [/QUOTE]
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