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Monster & Treasure distribution in older editions
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<blockquote data-quote="billd91" data-source="post: 5054391" data-attributes="member: 3400"><p>No, the term came about with Living Greyhawk, as far as I can tell, because the treasure doled out assumed (or required) that the body be picked pretty clean whereas in Living City the year before, loot was a lot more flush. So, yeah, it's a fairly new term that has nothing to do with the old Greyhawk campaigns run by Gygax and Kuntz.</p><p>People have been looting like crazy since history began, much less the games, but there's no particular association with old school fantasy gaming vs newer school.</p><p></p><p></p><p></p><p>Unless halving the treasure leaves you unable to pay for the level-up training you needed to advance. That's a significant flaw in thinking that simply by amassing XPs you're advancing in level. In 1e, it was a two-part processed. </p><p></p><p></p><p></p><p>It's as hidden as any rogue wearing a beggar disguise in the streets. If the players didn't catch on to the DM's description and decide to specifically check out the thing, they weren't going to know it was silver. The room description, for the DM, basically says that one of the cressets has a torch stub that's actually a silver baton worth 30 gp. Not exactly a chunk of gold lying out on the middle of the floor. I'm sure lots of players didn't think anything about the DM describing the ruined room and mentioning that there was the remains of an old torch still stuck in a cresset.</p></blockquote><p></p>
[QUOTE="billd91, post: 5054391, member: 3400"] No, the term came about with Living Greyhawk, as far as I can tell, because the treasure doled out assumed (or required) that the body be picked pretty clean whereas in Living City the year before, loot was a lot more flush. So, yeah, it's a fairly new term that has nothing to do with the old Greyhawk campaigns run by Gygax and Kuntz. People have been looting like crazy since history began, much less the games, but there's no particular association with old school fantasy gaming vs newer school. Unless halving the treasure leaves you unable to pay for the level-up training you needed to advance. That's a significant flaw in thinking that simply by amassing XPs you're advancing in level. In 1e, it was a two-part processed. It's as hidden as any rogue wearing a beggar disguise in the streets. If the players didn't catch on to the DM's description and decide to specifically check out the thing, they weren't going to know it was silver. The room description, for the DM, basically says that one of the cressets has a torch stub that's actually a silver baton worth 30 gp. Not exactly a chunk of gold lying out on the middle of the floor. I'm sure lots of players didn't think anything about the DM describing the ruined room and mentioning that there was the remains of an old torch still stuck in a cresset. [/QUOTE]
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