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Monster & Treasure distribution in older editions
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<blockquote data-quote="Bullgrit" data-source="post: 5054648" data-attributes="member: 31216"><p>To think, all this argument started because I mentioned:Someone took umbrage at the suggestion that classic adventure modules sometimes have unguarded, untrapped, and unhidden loot. "Oh that's scandalous! What a horrid thing to say! That can't be true! We must attack this idea!"</p><p></p><p>I did not say it was the norm, or average, or expected way to place or find treasure in the classic modules. It was an uncommon situation, but it was not "never done."</p><p></p><p>I think it's kind of funny, the reaction, here. What would people say if I mentioned, "There are many examples in published AD&D1 modules where treasure was hidden <em>inside</em> the monster"? It's just as true as my other statement. Would someone rush in to quash that statement? Or would it be embraced as an example of how hardcore things were back in the day?</p><p></p><p>I can think of as many instances of treasure inside monsters as I can think of instances of treasure just lying in the middle of a room. Both situations can be found in various classic D&D modules. Neither were common, and neither make classic D&D good or bad. They were just facts.</p><p></p><p>First, there is only a 1 in 6 chance of a wandering monster encounter every three turns (thirty minutes in-game time). Hardly a Sword of Damocles situation, that.</p><p></p><p>Second look at the attached image for the ring of protection +3 literally lying in the middle of a hallway.</p><p></p><p>I don't know what's more sad: that someone finds the idea sacrilegious that classic D&D adventures had some unguarded, untrapped, and unhidden treasures, or that I'm bothering to put this much effort into "proving" something that shouldn't be in any way questionable to begin with.</p><p></p><p>Next I might end up spending way too much time "proving" that it was not unheard of for published classic D&D materials to show 1st-level characters with magic items. Nooooooo!</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5054648, member: 31216"] To think, all this argument started because I mentioned:Someone took umbrage at the suggestion that classic adventure modules sometimes have unguarded, untrapped, and unhidden loot. "Oh that's scandalous! What a horrid thing to say! That can't be true! We must attack this idea!" I did not say it was the norm, or average, or expected way to place or find treasure in the classic modules. It was an uncommon situation, but it was not "never done." I think it's kind of funny, the reaction, here. What would people say if I mentioned, "There are many examples in published AD&D1 modules where treasure was hidden [i]inside[/i] the monster"? It's just as true as my other statement. Would someone rush in to quash that statement? Or would it be embraced as an example of how hardcore things were back in the day? I can think of as many instances of treasure inside monsters as I can think of instances of treasure just lying in the middle of a room. Both situations can be found in various classic D&D modules. Neither were common, and neither make classic D&D good or bad. They were just facts. First, there is only a 1 in 6 chance of a wandering monster encounter every three turns (thirty minutes in-game time). Hardly a Sword of Damocles situation, that. Second look at the attached image for the ring of protection +3 literally lying in the middle of a hallway. I don't know what's more sad: that someone finds the idea sacrilegious that classic D&D adventures had some unguarded, untrapped, and unhidden treasures, or that I'm bothering to put this much effort into "proving" something that shouldn't be in any way questionable to begin with. Next I might end up spending way too much time "proving" that it was not unheard of for published classic D&D materials to show 1st-level characters with magic items. Nooooooo! Bullgrit [/QUOTE]
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