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Monster & Treasure distribution in older editions
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<blockquote data-quote="ExploderWizard" data-source="post: 5057503" data-attributes="member: 66434"><p>This is what I read:</p><p> </p><p><strong>Pharaoh p. 16</strong></p><p> </p><p>Entering the mists, you feel slightly light-headed. Your mind wanders as you walk along. You cannot see anything, even by torch light.</p><p> </p><p><strong>Play: </strong>While in the mists, the characters cannot see anything. The mists diffuse all light so well that even very bright lights will appear as just bright haze. Also, the characters cannot count and have no sense of distance while in the mists. They cannot judge distances or remember how far they travel.</p><p> </p><p><strong>End Pharaoh</strong></p><p> </p><p>Yes. Reading the quoted text did seem to imply to me that the area was far more dangerous than a standard stretch of dungeon corridors. </p><p> </p><p>Your interpretation was less harsh but just as valid. You were the DM so it worked however you decided. Scaling back the difficulty of the area made aquiring the treasures a bit easier (other changes notwithstanding).</p><p> </p><p> </p><p> </p><p>Which would be completely your choice. No such careful placement of wandering monsters is mentioned in the text. We all make canned adventures our own in some way. </p><p> </p><p> </p><p> </p><p>A wandering encounter would take place wherever the PC's happened to be when it came up. The human type wanderers might be just as handicapped as the PC's in the mists but the ghouls and minotaurs probably wouldn't be. </p><p> </p><p>An encounter with even rather mundane opponents in an environment where no one could see or even know how many opponents there were sounds like a tense and exciting situation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5057503, member: 66434"] This is what I read: [B]Pharaoh p. 16[/B] Entering the mists, you feel slightly light-headed. Your mind wanders as you walk along. You cannot see anything, even by torch light. [B]Play: [/B]While in the mists, the characters cannot see anything. The mists diffuse all light so well that even very bright lights will appear as just bright haze. Also, the characters cannot count and have no sense of distance while in the mists. They cannot judge distances or remember how far they travel. [B]End Pharaoh[/B] Yes. Reading the quoted text did seem to imply to me that the area was far more dangerous than a standard stretch of dungeon corridors. Your interpretation was less harsh but just as valid. You were the DM so it worked however you decided. Scaling back the difficulty of the area made aquiring the treasures a bit easier (other changes notwithstanding). Which would be completely your choice. No such careful placement of wandering monsters is mentioned in the text. We all make canned adventures our own in some way. A wandering encounter would take place wherever the PC's happened to be when it came up. The human type wanderers might be just as handicapped as the PC's in the mists but the ghouls and minotaurs probably wouldn't be. An encounter with even rather mundane opponents in an environment where no one could see or even know how many opponents there were sounds like a tense and exciting situation. :D [/QUOTE]
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