lukelightning
First Post
I wonder if in 4e they should make the monster types (dragon, humanoid, aberration, whatever) more similar to classes, with special abilities (ranging from improved grab to psionics to breathweapons to whatever) tied in more closely to Level (which would equal hit dice).
I envision a system in which you could just pick an "8th level aberration" and see that it gives BAB of +6, saves of whatever, a selection of skills, some "class features" which may include natural armor, stat bonuses, and natural weapons, and finally an assortment of special abilities, perhaps one every level (or perhaps progression based on type). The abilities would be from a menu of minor abilities at low levels, but higher and more powerful abilities as the HD advance, and the options would be different for each monster type; animals would get options like poison, rend, pounce, etc. while dragons would get breath weapon, SLAs, DR, SR, blah blah blah)
So for this 8th level aberration you choose 5 abilities, let's say: Strength boost (+4 to str), energy resistance (+10 to fire or +5 to fire and electricity), DR (5/magic, chosen twice for 10/magic), etc.
This could make it easier to control the relative power of monsters as well as making CR more standardized. It may solve some of the polymorph problems, as you wouldn't have access to creatures with more powerful abilities than your level would allow.
I know some people don't like "monster generator" rules like this, preferring a more organic way of creating monsters, but this would help avoid low hd creatures with overly powerful abilities, etc.
I envision a system in which you could just pick an "8th level aberration" and see that it gives BAB of +6, saves of whatever, a selection of skills, some "class features" which may include natural armor, stat bonuses, and natural weapons, and finally an assortment of special abilities, perhaps one every level (or perhaps progression based on type). The abilities would be from a menu of minor abilities at low levels, but higher and more powerful abilities as the HD advance, and the options would be different for each monster type; animals would get options like poison, rend, pounce, etc. while dragons would get breath weapon, SLAs, DR, SR, blah blah blah)
So for this 8th level aberration you choose 5 abilities, let's say: Strength boost (+4 to str), energy resistance (+10 to fire or +5 to fire and electricity), DR (5/magic, chosen twice for 10/magic), etc.
This could make it easier to control the relative power of monsters as well as making CR more standardized. It may solve some of the polymorph problems, as you wouldn't have access to creatures with more powerful abilities than your level would allow.
I know some people don't like "monster generator" rules like this, preferring a more organic way of creating monsters, but this would help avoid low hd creatures with overly powerful abilities, etc.