Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monster types as classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lukelightning" data-source="post: 2984284" data-attributes="member: 9745"><p>Those are all valid concerns. Ravens and rabbits would both be "0-level" creatures but the base package of the animal class should account for this. They are actually quite similar; one has a flight speed and the other a bonus to land speed and different skill selections.</p><p></p><p>In this system a carrion crawler would be a level whatever creature (let's say 4), with extra attack and poison abilities. A beholder would be a level 12 or something that would have spent all its class ability options on supernatural abilities in the form of eye rays (along with the "multi casting" ability that lets it shoot all those eye rays in the same round). This may, of course, mean existing monsters need to be reconfigured, but they are probably going to do this anyways (e.g. the recent ogre mage article on the WotC site). This system certainly breaks down when you want a low-HD creature with many abilities.</p><p></p><p>The types should have some automatic class abilities, such as natural armor. I could see the "dragon" class as getting a +3 natural armor that increases by +1 for every level automatically. Stats would do the same; the dragon class would get automatic increases to strength, for example, based on level. This could be supplemented by choosing certain class abilities (strength bonus ability,etc.)</p><p></p><p>Abilities could automatically increase in power such as a 1d6 breath weapon that gets more powerful and larger as levels increase, or even an "SLA" ability that automatically gets more options in higher levels, similar to a warlock's invocations (so at level one you get 'charm person' 1/day, then at level 3 you get charm person <em>and</em> chill touch each 2/day). A "speed bonus" ability might be +10' with an automatic +10 per three levels.</p><p></p><p>Abilities could also stack so that if you choose the next rank of an ability it is more powerful than if the ability just progressed naturally. So the DR 5/magic ability automatically increases to 10/magic at a certain level...but if you choose the DR option again it changes to DR 10/silver (or any other type). Choose the abilitiy again and you get DR 5/- or 10/adamantite.</p></blockquote><p></p>
[QUOTE="lukelightning, post: 2984284, member: 9745"] Those are all valid concerns. Ravens and rabbits would both be "0-level" creatures but the base package of the animal class should account for this. They are actually quite similar; one has a flight speed and the other a bonus to land speed and different skill selections. In this system a carrion crawler would be a level whatever creature (let's say 4), with extra attack and poison abilities. A beholder would be a level 12 or something that would have spent all its class ability options on supernatural abilities in the form of eye rays (along with the "multi casting" ability that lets it shoot all those eye rays in the same round). This may, of course, mean existing monsters need to be reconfigured, but they are probably going to do this anyways (e.g. the recent ogre mage article on the WotC site). This system certainly breaks down when you want a low-HD creature with many abilities. The types should have some automatic class abilities, such as natural armor. I could see the "dragon" class as getting a +3 natural armor that increases by +1 for every level automatically. Stats would do the same; the dragon class would get automatic increases to strength, for example, based on level. This could be supplemented by choosing certain class abilities (strength bonus ability,etc.) Abilities could automatically increase in power such as a 1d6 breath weapon that gets more powerful and larger as levels increase, or even an "SLA" ability that automatically gets more options in higher levels, similar to a warlock's invocations (so at level one you get 'charm person' 1/day, then at level 3 you get charm person [i]and[/i] chill touch each 2/day). A "speed bonus" ability might be +10' with an automatic +10 per three levels. Abilities could also stack so that if you choose the next rank of an ability it is more powerful than if the ability just progressed naturally. So the DR 5/magic ability automatically increases to 10/magic at a certain level...but if you choose the DR option again it changes to DR 10/silver (or any other type). Choose the abilitiy again and you get DR 5/- or 10/adamantite. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monster types as classes
Top