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<blockquote data-quote="Khuxan" data-source="post: 3808707" data-attributes="member: 38801"><p>I've seen a number of suggestions come close to the solution I would like to see, but none have been exact. </p><p></p><p>Aberration</p><p>(incl. Ooze)</p><p></p><p>Animal</p><p>(incl. Vermin, non-magical Magical Beast)</p><p></p><p>Construct</p><p></p><p>Elemental</p><p>(incl. some Fey)</p><p></p><p>Humanoid</p><p>(incl. Giant, Monstrous Humanoid, some Fey)</p><p></p><p>Magical beast</p><p>(incl. Dragon, some Fey)</p><p></p><p>Plant</p><p></p><p>Undead</p><p></p><p>With an Extraplanar descriptor for Outsiders (or non-Outsiders on the planes).</p><p></p><p>I can't justify putting Plant under Elemental or Construct - it is neither living, pure matter like an elemental or animated objects like a Construct. Likewise Aberration doesn't fit under Magical Beast, though Dragon does. I also think my suggested types give a fairly good balance, so a ranger choosing any particular type isn't hosed.</p></blockquote><p></p>
[QUOTE="Khuxan, post: 3808707, member: 38801"] I've seen a number of suggestions come close to the solution I would like to see, but none have been exact. Aberration (incl. Ooze) Animal (incl. Vermin, non-magical Magical Beast) Construct Elemental (incl. some Fey) Humanoid (incl. Giant, Monstrous Humanoid, some Fey) Magical beast (incl. Dragon, some Fey) Plant Undead With an Extraplanar descriptor for Outsiders (or non-Outsiders on the planes). I can't justify putting Plant under Elemental or Construct - it is neither living, pure matter like an elemental or animated objects like a Construct. Likewise Aberration doesn't fit under Magical Beast, though Dragon does. I also think my suggested types give a fairly good balance, so a ranger choosing any particular type isn't hosed. [/QUOTE]
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