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Monster:Tyranids Conversion
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<blockquote data-quote="Olfactatron" data-source="post: 4294702" data-attributes="member: 18035"><p>I like your idea. The 40k universe is one of the coolest fictional worlds I can thing of. Some constructive crit...</p><p>Mob attack should be "each tyranid" not each ally. </p><p>Hive mind doesn't do anything as written, there are no "mind affecting" effects anymore. And minions probably shouldn't be immune to things like that anyway. </p><p>The bonus on will defense is probably too high, I would recommend dropping it to +2 or +3 at the most. </p><p>Minions generally shouldn't have three attack options. The first two are fine except for the damage should be a static number, not a die roll. Bounding leap is way too strong for a minion ability. As written it gives a move of 24 in the first round of combat with two attacks at the end. </p><p>A "balanced encounter" of these guys is 20 for a first level party of five. As written, these guys are a TPK waiting to happen.</p></blockquote><p></p>
[QUOTE="Olfactatron, post: 4294702, member: 18035"] I like your idea. The 40k universe is one of the coolest fictional worlds I can thing of. Some constructive crit... Mob attack should be "each tyranid" not each ally. Hive mind doesn't do anything as written, there are no "mind affecting" effects anymore. And minions probably shouldn't be immune to things like that anyway. The bonus on will defense is probably too high, I would recommend dropping it to +2 or +3 at the most. Minions generally shouldn't have three attack options. The first two are fine except for the damage should be a static number, not a die roll. Bounding leap is way too strong for a minion ability. As written it gives a move of 24 in the first round of combat with two attacks at the end. A "balanced encounter" of these guys is 20 for a first level party of five. As written, these guys are a TPK waiting to happen. [/QUOTE]
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