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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5375512" data-attributes="member: 1165"><p>I just picked up my copy today. The pages are smaller, but that's not really a problem.</p><p></p><p>I don't know if any monster <em>categories</em> got dropped, but some monster types were and some were added. (In some cases, many.)</p><p></p><p>Edit: Homunculi weren't included (they were in MM1), and there's at least some MM2 monsters in there (deathpledged gnolls). YMMV.</p><p></p><p>The average monster level is lower. (For instance, the lowest-level ogre is level 6, rather than level 8.) IMO this is a plus. In some cases (eg beholders) this is a <em>big</em> plus. You can have a "full" beholder (rather than a gauth) as a level 9 solo. On occasion, there's a problem: the highest-level dragon is 22nd-level, and doesn't have the ability to strip away fire resistance with its breath weapon. (You could use the MM1 elder red dragon with a few minor changes, I suppose.)</p><p></p><p>Elites tend to make more sense, especially templated ones. The death knights are actually scary; they're elites, and the blackguard at least gets two attacks (as befits an elite). A lot of "templated" monsters are <em>not</em> elites; for instance, the various vampire types. On the other hand, some cool monster types are missing. The death knight "blackguard" is a skirmisher, not an anti-paladin, and doesn't have the ability to give undead extra fire damage <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>The tokens are <em>very</em> cool, and I have only one complaint. Often monster categories have only one token type to share amongst them. An example would be efreets: the fireblade (level 22 soldier), cinderlord (level 23 artillery) and flamestrider (level 23 skirmisher) all have the same tokens. So if you wanted to set up a typical 23rd-level encounter of 1 fireblade, 3 flamestriders and 1 cinderlord... good luck distinguishing them. Lower-level monsters like duergar, hobgoblins and gnolls run into the same problem.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5375512, member: 1165"] I just picked up my copy today. The pages are smaller, but that's not really a problem. I don't know if any monster [i]categories[/i] got dropped, but some monster types were and some were added. (In some cases, many.) Edit: Homunculi weren't included (they were in MM1), and there's at least some MM2 monsters in there (deathpledged gnolls). YMMV. The average monster level is lower. (For instance, the lowest-level ogre is level 6, rather than level 8.) IMO this is a plus. In some cases (eg beholders) this is a [i]big[/i] plus. You can have a "full" beholder (rather than a gauth) as a level 9 solo. On occasion, there's a problem: the highest-level dragon is 22nd-level, and doesn't have the ability to strip away fire resistance with its breath weapon. (You could use the MM1 elder red dragon with a few minor changes, I suppose.) Elites tend to make more sense, especially templated ones. The death knights are actually scary; they're elites, and the blackguard at least gets two attacks (as befits an elite). A lot of "templated" monsters are [i]not[/i] elites; for instance, the various vampire types. On the other hand, some cool monster types are missing. The death knight "blackguard" is a skirmisher, not an anti-paladin, and doesn't have the ability to give undead extra fire damage :( The tokens are [i]very[/i] cool, and I have only one complaint. Often monster categories have only one token type to share amongst them. An example would be efreets: the fireblade (level 22 soldier), cinderlord (level 23 artillery) and flamestrider (level 23 skirmisher) all have the same tokens. So if you wanted to set up a typical 23rd-level encounter of 1 fireblade, 3 flamestriders and 1 cinderlord... good luck distinguishing them. Lower-level monsters like duergar, hobgoblins and gnolls run into the same problem. [/QUOTE]
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