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<blockquote data-quote="UnknownAtThisTime" data-source="post: 5381251" data-attributes="member: 94582"><p>I didn't have a similar map, so it was clearly more valuable to me. But, as to "who needs two?", well I sometimes like these large scale epic battles with lots of space and movement. Two similar maps make it nice. </p><p> </p><p></p><p> </p><p>This is where we will partially disagree. It <strong>is</strong> a sort of "lame" dungeon based on artwork found entirely (as far as I can tell) from dungeon tiles. <strong>But</strong>, it is no lamer than your typical dungeon, <strong>and </strong>I actually prefer a set map to tiles, all else being equal. While it is true that you can not "lay track" as you go, it is quicker and easier to lay down a map, and there are easy methods to hiding the bits that are yet unseen. Furthermore, I like that this map integrates with my new "The Dungeon" tiles set. I can reuse parts of it in other games with my tiles. </p><p> </p><p>XPed you for good stuff ITT.</p></blockquote><p></p>
[QUOTE="UnknownAtThisTime, post: 5381251, member: 94582"] I didn't have a similar map, so it was clearly more valuable to me. But, as to "who needs two?", well I sometimes like these large scale epic battles with lots of space and movement. Two similar maps make it nice. This is where we will partially disagree. It [B]is[/B] a sort of "lame" dungeon based on artwork found entirely (as far as I can tell) from dungeon tiles. [B]But[/B], it is no lamer than your typical dungeon, [B]and [/B]I actually prefer a set map to tiles, all else being equal. While it is true that you can not "lay track" as you go, it is quicker and easier to lay down a map, and there are easy methods to hiding the bits that are yet unseen. Furthermore, I like that this map integrates with my new "The Dungeon" tiles set. I can reuse parts of it in other games with my tiles. XPed you for good stuff ITT. [/QUOTE]
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