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<blockquote data-quote="Wulf Ratbane" data-source="post: 4083885" data-attributes="member: 94"><p>Very interesting. Thanks for taking the time to do this.</p><p></p><p></p><p></p><p>Having puzzled over this myself to the point of frustration, I think we're going to see that the system can't be completely open, because it's far too difficult to balance vis-a-vis Lanchester's Laws.</p><p></p><p>You're basically never going to want to use more creatures than 4x Party Size. I don't think the relative power can scale fast enough. You're always going to want to build an encounter somewhere between 1 monster (Solo) and 4 minions per PC (100% minion group composition).</p><p></p><p>You will never want to build a 17th level encounter (1600xp per PC) by using 16 1st level minions per PC.</p><p></p><p>I also have my doubts that a level 1 monster will be "equivalent" to a level 9 minion-- but admittedly, we're missing quite a few pieces of this puzzle. Does a level 9 minion die after one successful attack, as is true of the kobold minion? Does minion automatically mean "one hit kills" or does this scale with level?</p><p></p><p>If that's true, it seems like the party might actually have an easier time with a level 9 minion than with the super-kobold skirmisher. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Of course minions might only work in reverse-- you simply never use a minion whose level is greater than the average PC level. In fact you might not be permitted to use any minion other than the exact level-appropriate one. </p><p></p><p>Have we seen yet what they call a monster that is designed for 2 per PC? </p><p></p><p>Solo = 5 PCs</p><p>Elite = 2 PCs</p><p>Normal = 1 PC</p><p>??? = 1/2 PC</p><p>Minion = 1/4 PC</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4083885, member: 94"] Very interesting. Thanks for taking the time to do this. Having puzzled over this myself to the point of frustration, I think we're going to see that the system can't be completely open, because it's far too difficult to balance vis-a-vis Lanchester's Laws. You're basically never going to want to use more creatures than 4x Party Size. I don't think the relative power can scale fast enough. You're always going to want to build an encounter somewhere between 1 monster (Solo) and 4 minions per PC (100% minion group composition). You will never want to build a 17th level encounter (1600xp per PC) by using 16 1st level minions per PC. I also have my doubts that a level 1 monster will be "equivalent" to a level 9 minion-- but admittedly, we're missing quite a few pieces of this puzzle. Does a level 9 minion die after one successful attack, as is true of the kobold minion? Does minion automatically mean "one hit kills" or does this scale with level? If that's true, it seems like the party might actually have an easier time with a level 9 minion than with the super-kobold skirmisher. :] Of course minions might only work in reverse-- you simply never use a minion whose level is greater than the average PC level. In fact you might not be permitted to use any minion other than the exact level-appropriate one. Have we seen yet what they call a monster that is designed for 2 per PC? Solo = 5 PCs Elite = 2 PCs Normal = 1 PC ??? = 1/2 PC Minion = 1/4 PC [/QUOTE]
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