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MonsterCalc Development - IH Revised CR calculater (NEED YOUR HELP!)
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<blockquote data-quote="Halivar" data-source="post: 1413180" data-attributes="member: 9327"><p>Hey guys, </p><p> </p><p> I opened this thread because this particular project may be too much for me to handle by myself. I'm writing this utility in XHTML, CSS and JavaScript. If you know any of those three, you can help. If you don't know any of those things, you can still help, by pointing out bugs/errors/cool ideas, etc.</p><p> </p><p> MonsterCalc is going to be a monster generator that also calculates the CR rating based on the Revised CR rules from <u>Immortals Handbook</u>. The current incarnation is based on version 4 available <a href="http://www.enworld.org/forums/showthread.php?t=66470" target="_blank">here</a> as a free download. I am told that version 5 is available to beta testers and version 6 is in development. I have decided not to go with version 5 for the time being so that the maximum number of people can have access to this utility. I will upgrade it to new versions when they are released to the general public.</p><p> </p><p> MonsterCalc is going to have three milestones:</p><p> <span style="font-size: 10px">1)</span> <span style="font-size: 10px"> MonsterCalc must be able to calculate CR's for any possible kind of monster that can be built from the monster building rules in the Monster Manual. These CR's must fully implement the IH Revised CR rules. Testing will involve running MonsterCalc against monsters in the Monster Manual and verifying that the derived CR's match those in the IH Revised CR Rules, Appendix One. When the correct CR's are generated for every monster in the MM, I can move on the milestone 2.</span></p><p><span style="font-size: 10px"> </span></p><p><span style="font-size: 10px"> </span> <span style="font-size: 10px">2)</span> <span style="font-size: 10px"> MonsterCalc will eventually be able to generate monster stat-blocks WotC-style. This will involve taking the statistics entered to interpolating the CR and calculating derived stats (saves, attacks, damage, DC's etc.) from them. This stat-block should be in human-readable format. The goal here (though not as rigid as the first milestone) is that MonsterCalc will generate stats-blocks identicle to those in the SRD if those monsters are stated out in MonsterCalc.</span></p><p><span style="font-size: 10px"> </span></p><p><span style="font-size: 10px"> </span> <span style="font-size: 10px">3)</span> <span style="font-size: 10px"> Saving/loading of monsters will be needed. A big plus would be importing/exporting in PCGen format, so generated monsters are immediately useable.</span></p><p><span style="font-size: 10px"> </span></p><p><span style="font-size: 10px"> </span> Probably along the way, I'm going to have to address design issues. Right now MonsterCalc is very ugly and utterly unuseable. It will have to adopt a nicer UI if it's going to be useful.</p><p> </p><p> Attached is a very-very-very-pre-alpha. It is not functional, and I need help getting it functional. Just open the HTML file in any XHTML/CSS compliant browser with JavaScript turned on.</p><p> </p><p> IMPLEMENTED:</p><p> - Calculating CR adjustments (CRA) for</p><p> * Character Level</p><p> * Size</p><p> * Type</p><p> * Subtype</p><p> * Humanoid Race</p><p> * Hit Dice</p><p> * Speed</p><p> * Armor Class</p><p> ADDED 3/9/04</p><p> * Attacks</p><p> * Equipment</p><p>-Total CR calculation</p><p> UPDATED 3/10/04</p><p> ADDED 3/11/04</p><p> - Total CR now includes all fields except sub-type.</p></blockquote><p></p>
[QUOTE="Halivar, post: 1413180, member: 9327"] Hey guys, I opened this thread because this particular project may be too much for me to handle by myself. I'm writing this utility in XHTML, CSS and JavaScript. If you know any of those three, you can help. If you don't know any of those things, you can still help, by pointing out bugs/errors/cool ideas, etc. MonsterCalc is going to be a monster generator that also calculates the CR rating based on the Revised CR rules from [u]Immortals Handbook[/u]. The current incarnation is based on version 4 available [url="http://www.enworld.org/forums/showthread.php?t=66470"]here[/url] as a free download. I am told that version 5 is available to beta testers and version 6 is in development. I have decided not to go with version 5 for the time being so that the maximum number of people can have access to this utility. I will upgrade it to new versions when they are released to the general public. MonsterCalc is going to have three milestones: [size=2]1)[/size] [size=2] MonsterCalc must be able to calculate CR's for any possible kind of monster that can be built from the monster building rules in the Monster Manual. These CR's must fully implement the IH Revised CR rules. Testing will involve running MonsterCalc against monsters in the Monster Manual and verifying that the derived CR's match those in the IH Revised CR Rules, Appendix One. When the correct CR's are generated for every monster in the MM, I can move on the milestone 2. [/size] [size=2]2)[/size] [size=2] MonsterCalc will eventually be able to generate monster stat-blocks WotC-style. This will involve taking the statistics entered to interpolating the CR and calculating derived stats (saves, attacks, damage, DC's etc.) from them. This stat-block should be in human-readable format. The goal here (though not as rigid as the first milestone) is that MonsterCalc will generate stats-blocks identicle to those in the SRD if those monsters are stated out in MonsterCalc. [/size] [size=2]3)[/size] [size=2] Saving/loading of monsters will be needed. A big plus would be importing/exporting in PCGen format, so generated monsters are immediately useable. [/size] Probably along the way, I'm going to have to address design issues. Right now MonsterCalc is very ugly and utterly unuseable. It will have to adopt a nicer UI if it's going to be useful. Attached is a very-very-very-pre-alpha. It is not functional, and I need help getting it functional. Just open the HTML file in any XHTML/CSS compliant browser with JavaScript turned on. IMPLEMENTED: - Calculating CR adjustments (CRA) for * Character Level * Size * Type * Subtype * Humanoid Race * Hit Dice * Speed * Armor Class ADDED 3/9/04 * Attacks * Equipment -Total CR calculation UPDATED 3/10/04 ADDED 3/11/04 - Total CR now includes all fields except sub-type. [/QUOTE]
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