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Monsters and Action Points
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<blockquote data-quote="Markn" data-source="post: 4883451" data-attributes="member: 21827"><p>I can see that action point slowing things slightly but not as much as leaving creatures at full health. As a DM, I can make my decisions pretty quick - the slowness comes in from misses, effects and other player related stuff and not so much from the DM for our group. So overall, lower health, 1 extra action should be quicker than the standard.</p><p></p><p>As for increased damage output, we have played with the 1/2 level bonus to monsters for quite some time and I think that thats way did more damage than the 1 AP action the monster will get - that isn't even guaranteed to hit.</p><p></p><p>I can see your concerns, just for our group, I'm not worried about it. Thanks for your thoughts though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit - As I give this idea some more thought, I am now of the mind that I will put creatures HP at 75% their normal and if they hit with their AP, it will be max damage (not a crit but max damage as their is a slight difference in the two). I'm loathe to reduce HPs any further than that becuase then it messes up creatures that rely on being bloodied/not bloodied.</p><p></p><p>Our group believes that monsters just don't do enough damage AND they can routinely handle fights at 3-4 levels above their level. This in an of itself is part of the reason for the long combats but my players are a very tactically sound bunch. They also want to be threatened in any given fight and with the changes I've talked about in my Healing Surge thread, I think this will help.</p><p></p><p>Still, I'm not 100% sold on the AP idea and would be happy to hear other ideas on how to speed up combat. Our main goal is to not do anything too drastic to the system - just make faster combat.</p></blockquote><p></p>
[QUOTE="Markn, post: 4883451, member: 21827"] I can see that action point slowing things slightly but not as much as leaving creatures at full health. As a DM, I can make my decisions pretty quick - the slowness comes in from misses, effects and other player related stuff and not so much from the DM for our group. So overall, lower health, 1 extra action should be quicker than the standard. As for increased damage output, we have played with the 1/2 level bonus to monsters for quite some time and I think that thats way did more damage than the 1 AP action the monster will get - that isn't even guaranteed to hit. I can see your concerns, just for our group, I'm not worried about it. Thanks for your thoughts though. :) Edit - As I give this idea some more thought, I am now of the mind that I will put creatures HP at 75% their normal and if they hit with their AP, it will be max damage (not a crit but max damage as their is a slight difference in the two). I'm loathe to reduce HPs any further than that becuase then it messes up creatures that rely on being bloodied/not bloodied. Our group believes that monsters just don't do enough damage AND they can routinely handle fights at 3-4 levels above their level. This in an of itself is part of the reason for the long combats but my players are a very tactically sound bunch. They also want to be threatened in any given fight and with the changes I've talked about in my Healing Surge thread, I think this will help. Still, I'm not 100% sold on the AP idea and would be happy to hear other ideas on how to speed up combat. Our main goal is to not do anything too drastic to the system - just make faster combat. [/QUOTE]
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