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Monsters and Armour...
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<blockquote data-quote="Spatula" data-source="post: 4299018" data-attributes="member: 2198"><p>A few mistakes. The effective armor of the drow warrior is +14, not +10. The DMG says to subtract 10 from the monster's AC to find this number, and to also subtract Dex/Int if the armor is light (not the case here). You only subtract the "effective armor" number from the monster's AC to find the monster's "base AC", which you then add the new armor to (and possibly Dex/Int). If the new number is higher than the original, use the new number. If not, I guess you still use the original AC.</p><p></p><p>I was going to say that the drow's Dex bonus isn't really +9, but it seems from the example in the DMG that you do include the 1/2 level bonus to the attribute mods. Given that, I am thinking the "base AC" will always end up being 10, so I'm not sure why they just didn't say that.</p><p></p><p>So, Drow Warrior AC = 24.</p><p>Effective Armor bonus = 24 - 10 = +14</p><p>Base AC = 24 - 14 = 10</p><p>Hide Armor = 10 + 9 (dex) + 3 (armor) = 22 (not good enough)</p><p>Hide Armor +2 = 10 + 9 (dex) + 3 (armor) + 2 (magic armor bonus) - 2 (11th lvl monster magic threshold) = 22 (same result!)</p><p>Darkhide Armor +4 = 10 + 9 (dex) + 4 (armor) + 4 (magic armor bonus) - 2 (11th lvl monster magic threshold) = 25 (1 point better!)</p><p></p><p>Of course, the darkhide armor is at least a level 16 item, so it's not likely to be found on a level 11 monster... With heavy armors, you'd need at least Spiritmail, Elderscale, or Godplate (all +6 armors) to improve the drow's AC.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4299018, member: 2198"] A few mistakes. The effective armor of the drow warrior is +14, not +10. The DMG says to subtract 10 from the monster's AC to find this number, and to also subtract Dex/Int if the armor is light (not the case here). You only subtract the "effective armor" number from the monster's AC to find the monster's "base AC", which you then add the new armor to (and possibly Dex/Int). If the new number is higher than the original, use the new number. If not, I guess you still use the original AC. I was going to say that the drow's Dex bonus isn't really +9, but it seems from the example in the DMG that you do include the 1/2 level bonus to the attribute mods. Given that, I am thinking the "base AC" will always end up being 10, so I'm not sure why they just didn't say that. So, Drow Warrior AC = 24. Effective Armor bonus = 24 - 10 = +14 Base AC = 24 - 14 = 10 Hide Armor = 10 + 9 (dex) + 3 (armor) = 22 (not good enough) Hide Armor +2 = 10 + 9 (dex) + 3 (armor) + 2 (magic armor bonus) - 2 (11th lvl monster magic threshold) = 22 (same result!) Darkhide Armor +4 = 10 + 9 (dex) + 4 (armor) + 4 (magic armor bonus) - 2 (11th lvl monster magic threshold) = 25 (1 point better!) Of course, the darkhide armor is at least a level 16 item, so it's not likely to be found on a level 11 monster... With heavy armors, you'd need at least Spiritmail, Elderscale, or Godplate (all +6 armors) to improve the drow's AC. [/QUOTE]
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