Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters and Armour...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FourthBear" data-source="post: 4299293" data-attributes="member: 55846"><p>In this case, I would say the recipe is both very clear and very direct: the appropriate stats for a given opponent of a specific role and level are given in the DMG. Those are the numbers that playtesting has presumably shown results in the best chance of the opponent behaving as expected in a given encounter. If they are much higher or lower than those given target numbers, it is reasonable to posit that the opponent has a higher chance of not resulting in the desired effect in the encounter.</p><p></p><p>In 3e, the DM was encouraged to play a mini-game of enemy construction, using classes, equipment, base monster stats, monster advancement, templates and special exceptions to generate opponents that the system would supposedly output as reasonable. If this mini-game resulted in numbers outside acceptable ranges, the DM didn't play the mini-game well enough. Gave the gargoyle barbarian magical full plate and now the appropriately leveled party can't hit him? Better luck next time! Heck, many DMs regard that kind of optimization as a win, since you've managed to construct really high numbers out of the mini-game, despite the fact that the PCs can't hit it.</p><p></p><p>I think the 4e system, where they give you clear, transparent target numbers is far superior. That way, the DM knows if they're outside the expected values quite easily. Certainly you can start deconstructing opponent stats, calculate AC stats, realize that they could afford better armor, supply them with such armor and then recalculate all of their ACS with the improved values. I hope any DM who does so realizes that doing has a significant likelihood of giving the opponent ACs inappropriate for the level and role. And to my mind, what actually happens at the table matters enormously more than a highly consistent armor system.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 4299293, member: 55846"] In this case, I would say the recipe is both very clear and very direct: the appropriate stats for a given opponent of a specific role and level are given in the DMG. Those are the numbers that playtesting has presumably shown results in the best chance of the opponent behaving as expected in a given encounter. If they are much higher or lower than those given target numbers, it is reasonable to posit that the opponent has a higher chance of not resulting in the desired effect in the encounter. In 3e, the DM was encouraged to play a mini-game of enemy construction, using classes, equipment, base monster stats, monster advancement, templates and special exceptions to generate opponents that the system would supposedly output as reasonable. If this mini-game resulted in numbers outside acceptable ranges, the DM didn't play the mini-game well enough. Gave the gargoyle barbarian magical full plate and now the appropriately leveled party can't hit him? Better luck next time! Heck, many DMs regard that kind of optimization as a win, since you've managed to construct really high numbers out of the mini-game, despite the fact that the PCs can't hit it. I think the 4e system, where they give you clear, transparent target numbers is far superior. That way, the DM knows if they're outside the expected values quite easily. Certainly you can start deconstructing opponent stats, calculate AC stats, realize that they could afford better armor, supply them with such armor and then recalculate all of their ACS with the improved values. I hope any DM who does so realizes that doing has a significant likelihood of giving the opponent ACs inappropriate for the level and role. And to my mind, what actually happens at the table matters enormously more than a highly consistent armor system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters and Armour...
Top