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<blockquote data-quote="FourthBear" data-source="post: 4299451" data-attributes="member: 55846"><p>The problem in your example appears to be greedy, petulant players, rather than a poor ruleset. As noted above, if this is a concern and you do not wish to have every PC-like opponent to have at least three magical items, you will need to have a suitable answer to such questions. A very suitable answer is that the rules aren't there to play AC simulator, but to create an exciting encounter that emulates the fantasy action genre. If all at the table agree this is fine, they the rules have succeeded admirably.</p><p></p><p>If players and DM do not find this acceptable, I suggest that you follow one of the suggestions in my post above. Ask yourself, in your world, why *can* opponents have similar base stats to the PCs without magical weapons and armor? If your answer is that they can't, they you should be prepared to either eliminate the basic bonuses from the game and give them to the PCs as they level or be prepared to give every appropriate PC-like opponent at least three magical items to explain their stats. How to work this out with the treasure rewards system and greatly cheapening magical items through proliferation is a problem that all editions of D&D have had.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 4299451, member: 55846"] The problem in your example appears to be greedy, petulant players, rather than a poor ruleset. As noted above, if this is a concern and you do not wish to have every PC-like opponent to have at least three magical items, you will need to have a suitable answer to such questions. A very suitable answer is that the rules aren't there to play AC simulator, but to create an exciting encounter that emulates the fantasy action genre. If all at the table agree this is fine, they the rules have succeeded admirably. If players and DM do not find this acceptable, I suggest that you follow one of the suggestions in my post above. Ask yourself, in your world, why *can* opponents have similar base stats to the PCs without magical weapons and armor? If your answer is that they can't, they you should be prepared to either eliminate the basic bonuses from the game and give them to the PCs as they level or be prepared to give every appropriate PC-like opponent at least three magical items to explain their stats. How to work this out with the treasure rewards system and greatly cheapening magical items through proliferation is a problem that all editions of D&D have had. [/QUOTE]
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