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Monsters and Crits
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<blockquote data-quote="Khime" data-source="post: 4483344" data-attributes="member: 35943"><p>I dug through my MM, and only found a few monsters who deal extra damage on a critical hit (though many more do other things on crits).</p><p></p><p>I found them in two formats. If the damage was a mix of untyped and typed, it looked like this: <em>1d8 + 12 damage plus 5 necrotic damage (plus an extra 2d6 necrotic damage on a critical hit).</em> Seems pretty straight forward - 1d8+12+5<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(n)" title="Thumbs down (n)" data-smilie="23"data-shortname="(n)" /> on a normal attack, 20+5<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(n)" title="Thumbs down (n)" data-smilie="23"data-shortname="(n)" />+2d6<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(n)" title="Thumbs down (n)" data-smilie="23"data-shortname="(n)" /> on a crit.</p><p></p><p>The exception I found was for the balor, whose damage is all typed: <em>2d10 + 10 lightning damage, or 3d10 + 30 lightning damage on a critical hit</em>. That looks like 2d10+10 on a normal attack, which is then maximized to 30 on a crit and has an additional 3d10 to boot. Again, looks straight forward to me.</p><p></p><p>Can the OP provide the specific example that is causing confusion?</p></blockquote><p></p>
[QUOTE="Khime, post: 4483344, member: 35943"] I dug through my MM, and only found a few monsters who deal extra damage on a critical hit (though many more do other things on crits). I found them in two formats. If the damage was a mix of untyped and typed, it looked like this: [I]1d8 + 12 damage plus 5 necrotic damage (plus an extra 2d6 necrotic damage on a critical hit).[/I] Seems pretty straight forward - 1d8+12+5(n) on a normal attack, 20+5(n)+2d6(n) on a crit. The exception I found was for the balor, whose damage is all typed: [I]2d10 + 10 lightning damage, or 3d10 + 30 lightning damage on a critical hit[/I]. That looks like 2d10+10 on a normal attack, which is then maximized to 30 on a crit and has an additional 3d10 to boot. Again, looks straight forward to me. Can the OP provide the specific example that is causing confusion? [/QUOTE]
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