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<blockquote data-quote="Wik" data-source="post: 5392296" data-attributes="member: 40177"><p>Have you played 3e? One of the big problems of the game, especially after, say, 10th level, was the GMs were unable to play NPCs because they followed the same rules as the PCs. As such, it was hard to have NPCs in your campaign, because they generally lead to DM brain rot. </p><p></p><p>(I'm sure some 3e enthusiasts are going to lynch me for saying that. Please believe me when I say that it's not a slam against the game; it's just that it was often stated as a problem by many players.)</p><p></p><p>You're looking at this from a sort of simulation point of view - because the game world reflects that x is true for PCs, it should equally apply to NPCs. Well, this is not the case - the PCs are different. And that's the way the game is designed to play. If a PC becomes an NPC, the stats might change a bit - because if they didn't, you'd either have the NPC blowing a whole lot of dailies against the players (which wouldn't be balanced, as that NPC would be fighting only one encounter in the day, presumably while the PCs had to fight several to get there), or the PCs will stomp all over the NPC because PC and NPC damage scales differently. </p><p></p><p>However, this doesn't mean that in the game world logic that the character has somehow changed - an NPC villain is still worth only one monster, two if made an elite (and they're not often made into solos, at least in my experience). And I don't really see how that's a big deal. </p><p></p><p>And yes, I've had this very thing happen in my game. Multiple times. And the players have had absolutely no problem with the mechanical change. I kind of get the feeling you may be overanalyzing the entire situation.</p></blockquote><p></p>
[QUOTE="Wik, post: 5392296, member: 40177"] Have you played 3e? One of the big problems of the game, especially after, say, 10th level, was the GMs were unable to play NPCs because they followed the same rules as the PCs. As such, it was hard to have NPCs in your campaign, because they generally lead to DM brain rot. (I'm sure some 3e enthusiasts are going to lynch me for saying that. Please believe me when I say that it's not a slam against the game; it's just that it was often stated as a problem by many players.) You're looking at this from a sort of simulation point of view - because the game world reflects that x is true for PCs, it should equally apply to NPCs. Well, this is not the case - the PCs are different. And that's the way the game is designed to play. If a PC becomes an NPC, the stats might change a bit - because if they didn't, you'd either have the NPC blowing a whole lot of dailies against the players (which wouldn't be balanced, as that NPC would be fighting only one encounter in the day, presumably while the PCs had to fight several to get there), or the PCs will stomp all over the NPC because PC and NPC damage scales differently. However, this doesn't mean that in the game world logic that the character has somehow changed - an NPC villain is still worth only one monster, two if made an elite (and they're not often made into solos, at least in my experience). And I don't really see how that's a big deal. And yes, I've had this very thing happen in my game. Multiple times. And the players have had absolutely no problem with the mechanical change. I kind of get the feeling you may be overanalyzing the entire situation. [/QUOTE]
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