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<blockquote data-quote="Obergnom" data-source="post: 5392307" data-attributes="member: 7145"><p>You know, there are some rather simple solutions for this problem, if it bugs you so much.</p><p></p><p>Do not stat NPCs up as Solo Monsters. The party rogue allone would be no threat to the group statted as a PC, why should she be one as an NPCs? </p><p></p><p>Elites are what the game seems to intend for NPCs with classes, but they still have a lot of HP, so...</p><p></p><p>You could half the NPCs HPs but give them powerful means of self healing. Two potions that basically give back half their HPs, Second Wind (Again, 2 surges SW) stuff like that. It would basically be like in 3e, where an NPC without means of self healing would maybe survive 2 rounds... if lucky. </p><p></p><p>Or, maybe give them one powerful potion and the ability to ignore damage every now and then, but make sure its about the amount you subtracted from their HP before.</p><p></p><p>Example:</p><p></p><p>Human Insane Noble (MM2)</p><p>Level 23 Elite Skirmisher</p><p></p><p>Reduce HP to 214/107 (thats half HP);</p><p>Ignorable Fury is a reaction area attack when first bloodied, have the noble regain 107 HP as part of the power.</p><p>Mad Dodge: Free Reaction Action once per round, reduce incoming damage by 20.</p></blockquote><p></p>
[QUOTE="Obergnom, post: 5392307, member: 7145"] You know, there are some rather simple solutions for this problem, if it bugs you so much. Do not stat NPCs up as Solo Monsters. The party rogue allone would be no threat to the group statted as a PC, why should she be one as an NPCs? Elites are what the game seems to intend for NPCs with classes, but they still have a lot of HP, so... You could half the NPCs HPs but give them powerful means of self healing. Two potions that basically give back half their HPs, Second Wind (Again, 2 surges SW) stuff like that. It would basically be like in 3e, where an NPC without means of self healing would maybe survive 2 rounds... if lucky. Or, maybe give them one powerful potion and the ability to ignore damage every now and then, but make sure its about the amount you subtracted from their HP before. Example: Human Insane Noble (MM2) Level 23 Elite Skirmisher Reduce HP to 214/107 (thats half HP); Ignorable Fury is a reaction area attack when first bloodied, have the noble regain 107 HP as part of the power. Mad Dodge: Free Reaction Action once per round, reduce incoming damage by 20. [/QUOTE]
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