Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters and Heroes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DracoSuave" data-source="post: 5392334" data-attributes="member: 71571"><p>You say 'Seriously, guys, quit trying to metagame using information based on other game systems and thinking it has anything to do with this one. On the one hand, it's terrible RPG etiquette to metagame, and two, it's terrible logic to metagame based on game design you clearly don't have your finger on. You're failing twice over. Stop ruining the game with fail actions based on fail</p><p>logic.'</p><p></p><p>Cause that's exactly what they are doing. Or a more polite version:</p><p></p><p>'He's a Mary Sue. Stop thinking he's anything at all like a PC, or was ever designed to be a PC. He's never been a PC, and now he has the treatment he deserves.'</p><p></p><p></p><p></p><p>This happen often enough in your games that it's an honest consideration for how games should run? I mean... really. If it happens once in a while, there's ways to handwave it. If it happens so often that it breaks the system for you, perhaps you might want to try a less tiresome plot twist.</p><p></p><p></p><p></p><p>Again, how often does this happen? </p><p></p><p></p><p></p><p>And they would be 100% absolutely wrong. Show a mock combat where their adversaries are statted exactly like they are. Marvel at how utterly short and meaningless that combat is.</p><p></p><p></p><p></p><p>The game ended because the PCs couldn't handle an adversary designed to be a reasonable challenge of their level? If they complain 'It's not fair!' remind them that they've tackled more powerful adversaries like this in the past, and that changing them from PC-compliant stats to NPC-compliant stats does make the combat unfair--it makes the PCs more likely to <strong>win</strong>.</p><p></p><p></p><p></p><p>The idea here is that Monster stats are designed to do two things at the same time. </p><p></p><p>1- They put the monster at a mechanical <strong>disadvantage</strong> to the players. The players are supposed to overcome that monster. </p><p></p><p>2- They give the appearance that the monster is at a mechanical advantage. This is done by their higher hitpoint levels, amongst other things.</p><p></p><p>So, if you want something that appears more powerful, but is actually less powerful, you need to make them scale using different numbers. If you use the same scale, you cannot actually have both.</p><p></p><p>So, in the case of a PC-scaled adversary, it's obvious where the power scale is for that enemy. If it's less than the PC, it'll be less powerful all around, and the PCs will see it has less hitpoints. It will appear to be weaker, AND it will be weaker. This will not challenge the players.</p><p></p><p>If it's more than the PC, it'll be MORE powerful, and the PCs will be at ITS mercy. It will appear to be stronger, and it WILL be stronger. This will destroy the players.</p><p></p><p>If it's equal, then you've basically boiled it down to a coinflip. Luck will be at play more than anything else.</p><p></p><p>Monsters play by different rules because they have a different purpose. PCs are the playing pieces of the players. The monsters are part of the environment those pieces play in. It is fair for them to have different rules, because they do different things. If they did the same thing, then they'd have the same rule.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5392334, member: 71571"] You say 'Seriously, guys, quit trying to metagame using information based on other game systems and thinking it has anything to do with this one. On the one hand, it's terrible RPG etiquette to metagame, and two, it's terrible logic to metagame based on game design you clearly don't have your finger on. You're failing twice over. Stop ruining the game with fail actions based on fail logic.' Cause that's exactly what they are doing. Or a more polite version: 'He's a Mary Sue. Stop thinking he's anything at all like a PC, or was ever designed to be a PC. He's never been a PC, and now he has the treatment he deserves.' This happen often enough in your games that it's an honest consideration for how games should run? I mean... really. If it happens once in a while, there's ways to handwave it. If it happens so often that it breaks the system for you, perhaps you might want to try a less tiresome plot twist. Again, how often does this happen? And they would be 100% absolutely wrong. Show a mock combat where their adversaries are statted exactly like they are. Marvel at how utterly short and meaningless that combat is. The game ended because the PCs couldn't handle an adversary designed to be a reasonable challenge of their level? If they complain 'It's not fair!' remind them that they've tackled more powerful adversaries like this in the past, and that changing them from PC-compliant stats to NPC-compliant stats does make the combat unfair--it makes the PCs more likely to [b]win[/b]. The idea here is that Monster stats are designed to do two things at the same time. 1- They put the monster at a mechanical [b]disadvantage[/b] to the players. The players are supposed to overcome that monster. 2- They give the appearance that the monster is at a mechanical advantage. This is done by their higher hitpoint levels, amongst other things. So, if you want something that appears more powerful, but is actually less powerful, you need to make them scale using different numbers. If you use the same scale, you cannot actually have both. So, in the case of a PC-scaled adversary, it's obvious where the power scale is for that enemy. If it's less than the PC, it'll be less powerful all around, and the PCs will see it has less hitpoints. It will appear to be weaker, AND it will be weaker. This will not challenge the players. If it's more than the PC, it'll be MORE powerful, and the PCs will be at ITS mercy. It will appear to be stronger, and it WILL be stronger. This will destroy the players. If it's equal, then you've basically boiled it down to a coinflip. Luck will be at play more than anything else. Monsters play by different rules because they have a different purpose. PCs are the playing pieces of the players. The monsters are part of the environment those pieces play in. It is fair for them to have different rules, because they do different things. If they did the same thing, then they'd have the same rule. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters and Heroes
Top