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<blockquote data-quote="Negflar2099" data-source="post: 5393007" data-attributes="member: 65944"><p>To each their own but personally I VASTLY prefer the 4e way. I'm sorry but I don't have the brain power to run 1 NPC with all the same powers as a PC in an encounter, not when I'm also running monsters and God knows what else. When you toss in 2 or more NPCs my brain turns to ooze. I don't know how many times I ran 3.x encounters where the PCs trounce the bad guys only to have me realize after the battle is over that I forgot some key ability or some important spell because I just can't keep track of that much stuff at once.</p><p></p><p>Your mileage obviously does vary, but I don't care about realism, not when it gets in the way of my being able to run a game. I don't care that NPCs have different rules than PCs, I don't care that it doesn't make sense, and I don't care that my PCs don't understand why Drizzt has way more HP than he should have (he also has way fewer powers and magic items but they always seem to forget that part). </p><p></p><p>I like this system so much that I even tried converting Star Wars SAGA edition NPCs into the 4e system. The result was my battles were faster and smoother than they've ever been. Of course doing that conversion took so much work on it's own that I burned out on DMing anyway but at least the few fights we had were quick and dirty. </p><p></p><p>That's just my two cents. In the endless argument of realism vs. playability I doubt there will ever be a system that satisfies everyone. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Negflar2099, post: 5393007, member: 65944"] To each their own but personally I VASTLY prefer the 4e way. I'm sorry but I don't have the brain power to run 1 NPC with all the same powers as a PC in an encounter, not when I'm also running monsters and God knows what else. When you toss in 2 or more NPCs my brain turns to ooze. I don't know how many times I ran 3.x encounters where the PCs trounce the bad guys only to have me realize after the battle is over that I forgot some key ability or some important spell because I just can't keep track of that much stuff at once. Your mileage obviously does vary, but I don't care about realism, not when it gets in the way of my being able to run a game. I don't care that NPCs have different rules than PCs, I don't care that it doesn't make sense, and I don't care that my PCs don't understand why Drizzt has way more HP than he should have (he also has way fewer powers and magic items but they always seem to forget that part). I like this system so much that I even tried converting Star Wars SAGA edition NPCs into the 4e system. The result was my battles were faster and smoother than they've ever been. Of course doing that conversion took so much work on it's own that I burned out on DMing anyway but at least the few fights we had were quick and dirty. That's just my two cents. In the endless argument of realism vs. playability I doubt there will ever be a system that satisfies everyone. :) [/QUOTE]
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