Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters and Heroes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Barastrondo" data-source="post: 5393844" data-attributes="member: 3820"><p>Yeah, definitely it rests in the execution of this particular instance. The thing about the abstraction of NPCs and monsters is that it can actually reinforce people to think in-character: not to think of an NPC as "a ranger," but rather as "a deadly swordsman." That's ultimately how many players think of their own characters, after all. The character, as everyone in-game knows her, is a tiefling swordswoman of great speed and strength, who uses a deadly two-scimitar fighting style she learned from a dervish master in a desert realm. Mechanically, she's a whirling barbarian with some reskinning. But another dual-scimitar dervish might be a tempest fighter or a ranger (if a PC), or likely some form of skirmisher (if an NPC). The mechanics aren't what the characters see, they're just a way to resolve actions.</p><p></p><p>In this case, it seems like what the characters saw was "a person who is as strong as any one of us" that has suddenly become "a person who is as strong as all five of us". With the right exposition it would make sense, but it seems like the ascension wasn't really handled well such that the PCs, and their players, would buy into the sudden increase in power. At the very least it should have been totally clear that it wasn't from turning PC to NPC, but from turning templar to sorcerer-queen (if somewhat quickly and easily).</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5393844, member: 3820"] Yeah, definitely it rests in the execution of this particular instance. The thing about the abstraction of NPCs and monsters is that it can actually reinforce people to think in-character: not to think of an NPC as "a ranger," but rather as "a deadly swordsman." That's ultimately how many players think of their own characters, after all. The character, as everyone in-game knows her, is a tiefling swordswoman of great speed and strength, who uses a deadly two-scimitar fighting style she learned from a dervish master in a desert realm. Mechanically, she's a whirling barbarian with some reskinning. But another dual-scimitar dervish might be a tempest fighter or a ranger (if a PC), or likely some form of skirmisher (if an NPC). The mechanics aren't what the characters see, they're just a way to resolve actions. In this case, it seems like what the characters saw was "a person who is as strong as any one of us" that has suddenly become "a person who is as strong as all five of us". With the right exposition it would make sense, but it seems like the ascension wasn't really handled well such that the PCs, and their players, would buy into the sudden increase in power. At the very least it should have been totally clear that it wasn't from turning PC to NPC, but from turning templar to sorcerer-queen (if somewhat quickly and easily). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters and Heroes
Top