Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters and Heroes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ProfessorCirno" data-source="post: 5396589" data-attributes="member: 65637"><p>I honestly see it the opposite. I'm so glad I can make a <em>character</em> without having to make a <em>build</em>.</p><p></p><p>I can think of an iconic baddie and a few abilities he'd have and smash it all together and, whammo, done. Rather then just getting int he way, the mechanics help.</p><p></p><p>Maybe I just have awesome miracle players, but I've never once heard "Hey now, that wizard shouldn't have that power or be able to have that kind of HP." I have heard "Oh man, he's casting that spell again that summons one of the dead adventurers back to life to fight us! Watch out!"</p><p></p><p>If anything, I saw the problem far more in 3.x, where the rules were more of a straightjacket demanding I follow them. Want to make a guy who casts spell? Here are the exceedingly small number of ways you can do it. What's that ability you want? Sorry, that's a level 7 spell, you can't do that unless you have a whole goddamn spellbook to go with it. You want a powerful tyrant and champion and master of physical strength? Ok, here's the long, long, <em>long</em> list of magical items he needs.</p><p></p><p>At that point, you aren't making a character. You're making a Microsoft Excel spreadsheet.</p><p></p><p>By seperating the PC rules from non-PC rules, my options are <em>huge</em>. Hell, I can actually make NPCs that do nothing but give the party a few small buffs or assistance in combat - in 3.5 I'd have to dig out esoteric class abilities or functions or spells.</p><p></p><p>Well, ok, I'm lying - I more or less just "cheated' every time I made a 3.5 NPC. Like, <strong>every</strong> time. But hey, now the system works the way I want it to, and I don't have to fight it.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5396589, member: 65637"] I honestly see it the opposite. I'm so glad I can make a [i]character[/i] without having to make a [i]build[/i]. I can think of an iconic baddie and a few abilities he'd have and smash it all together and, whammo, done. Rather then just getting int he way, the mechanics help. Maybe I just have awesome miracle players, but I've never once heard "Hey now, that wizard shouldn't have that power or be able to have that kind of HP." I have heard "Oh man, he's casting that spell again that summons one of the dead adventurers back to life to fight us! Watch out!" If anything, I saw the problem far more in 3.x, where the rules were more of a straightjacket demanding I follow them. Want to make a guy who casts spell? Here are the exceedingly small number of ways you can do it. What's that ability you want? Sorry, that's a level 7 spell, you can't do that unless you have a whole goddamn spellbook to go with it. You want a powerful tyrant and champion and master of physical strength? Ok, here's the long, long, [i]long[/i] list of magical items he needs. At that point, you aren't making a character. You're making a Microsoft Excel spreadsheet. By seperating the PC rules from non-PC rules, my options are [i]huge[/i]. Hell, I can actually make NPCs that do nothing but give the party a few small buffs or assistance in combat - in 3.5 I'd have to dig out esoteric class abilities or functions or spells. Well, ok, I'm lying - I more or less just "cheated' every time I made a 3.5 NPC. Like, [b]every[/b] time. But hey, now the system works the way I want it to, and I don't have to fight it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters and Heroes
Top