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<blockquote data-quote="UngeheuerLich" data-source="post: 5396657" data-attributes="member: 59057"><p>I tried to make an npc for sundays game and it worked... i was using essentials classes (druid/ranger) and just gave them normal skirmisher/controller hp and defenses.</p><p></p><p>worked quite ok, although i wished I had made the wolf companions a monster of its own rather than companion creaures, because it was a bit difficult to run.. Also I guess i should have not used the daily at the beginning of the combat... was a little bit powerful and i had to look up what this zone does again... but i feared a tpk otherwise...</p><p></p><p>All in all it was a little bit complicated to run PC class creatures smoothly, and this were only low level essential classes. If I imagne running two pre essential PCs and monsters simultaneously i would become mad. They are complicated to run, as every power works different.</p><p></p><p>So i guess, NPC creation rules are useful. PCs didn´t complain that the Ranger had somewhat more hp than they had...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5396657, member: 59057"] I tried to make an npc for sundays game and it worked... i was using essentials classes (druid/ranger) and just gave them normal skirmisher/controller hp and defenses. worked quite ok, although i wished I had made the wolf companions a monster of its own rather than companion creaures, because it was a bit difficult to run.. Also I guess i should have not used the daily at the beginning of the combat... was a little bit powerful and i had to look up what this zone does again... but i feared a tpk otherwise... All in all it was a little bit complicated to run PC class creatures smoothly, and this were only low level essential classes. If I imagne running two pre essential PCs and monsters simultaneously i would become mad. They are complicated to run, as every power works different. So i guess, NPC creation rules are useful. PCs didn´t complain that the Ranger had somewhat more hp than they had... [/QUOTE]
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