Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters and Heroes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5396800" data-attributes="member: 2067"><p>Maybe it's just my playstyle, but I literally had 0 trouble taking some powerful undead creature and reskinning them to be a "Human Necromancer Villain." I didn't feel constrained or limited at all. I felt like I could invest the time if I wanted, or take the easy way out if I wanted (I usually wanted the easy way). In the same way that my players often aren't all "That feat would be impossible for it to have!", they're also not like "You didn't build this according to the strictest interpretation of the NPC rules!" All they cared about -- all I cared about -- was the effect it had at the table.</p><p></p><p>But if the enemy is supposed to be kind of equivalent to the PC, I do feel like I want it to be something the characters can envision their own characters doing at some point. If I introduce a thief NPC who can attack, dodge, survive, and hide better than my ostensibly same-level Rogue PC, the natural question arises: "He's good. How can I get to be that good?" And if the answer is "No, you can't, here's some metagame justification," it takes me right out of the moment and also makes me feel like a cheater, taking away something that could have been a cool character option, if only it could be included.</p><p></p><p>That said, the main difference in 4e between monsters and PC's is that monsters get all of their HP in a single encounter, and PC's spread it out over a few encounters with healing surges. Most monster powers could easily be PC powers (maybe different numbers, probably the same effect) and vice-versa. Solos and Elites are really just "Four PC's" or "Two PC's", and I wouldn't even mind giving some of those abilities if a few PC's worked together to get the effect (in fact, I think that's kind of cool). </p><p></p><p>It's possible to bridge that gap in 4e, I think. And I don't think I want to go back to "PC's and NPC's share the same rules." I do think I want some overlap, a place where PC's can get things that enemies which are clearly the same general category of creature can get, and that monsters can use some of the abilities that PC's can use. The Chimera and the Wizard don't need to be built according to the same rules, but the Wizard and the Evil Necromancer should be able to recognize some rules elements in common between them, and the Wizard should be able to go off and learn the Evil Necromancer's spells, should they want to.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5396800, member: 2067"] Maybe it's just my playstyle, but I literally had 0 trouble taking some powerful undead creature and reskinning them to be a "Human Necromancer Villain." I didn't feel constrained or limited at all. I felt like I could invest the time if I wanted, or take the easy way out if I wanted (I usually wanted the easy way). In the same way that my players often aren't all "That feat would be impossible for it to have!", they're also not like "You didn't build this according to the strictest interpretation of the NPC rules!" All they cared about -- all I cared about -- was the effect it had at the table. But if the enemy is supposed to be kind of equivalent to the PC, I do feel like I want it to be something the characters can envision their own characters doing at some point. If I introduce a thief NPC who can attack, dodge, survive, and hide better than my ostensibly same-level Rogue PC, the natural question arises: "He's good. How can I get to be that good?" And if the answer is "No, you can't, here's some metagame justification," it takes me right out of the moment and also makes me feel like a cheater, taking away something that could have been a cool character option, if only it could be included. That said, the main difference in 4e between monsters and PC's is that monsters get all of their HP in a single encounter, and PC's spread it out over a few encounters with healing surges. Most monster powers could easily be PC powers (maybe different numbers, probably the same effect) and vice-versa. Solos and Elites are really just "Four PC's" or "Two PC's", and I wouldn't even mind giving some of those abilities if a few PC's worked together to get the effect (in fact, I think that's kind of cool). It's possible to bridge that gap in 4e, I think. And I don't think I want to go back to "PC's and NPC's share the same rules." I do think I want some overlap, a place where PC's can get things that enemies which are clearly the same general category of creature can get, and that monsters can use some of the abilities that PC's can use. The Chimera and the Wizard don't need to be built according to the same rules, but the Wizard and the Evil Necromancer should be able to recognize some rules elements in common between them, and the Wizard should be able to go off and learn the Evil Necromancer's spells, should they want to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters and Heroes
Top