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<blockquote data-quote="bwgwl" data-source="post: 122150" data-attributes="member: 3876"><p>i agree that using all the humanoid races in the monster manual and PHB can lead to overcrowding. we have plenty of conflict in our world with only one species -- imagine what it would be like with 15 or 20 sentient species all competing for space!</p><p></p><p>in the world i'm currently working on, the "civilized" races are human, dwarf, goblin, and troll. that's it. no elves, no halflings, no gnomes, no orcs, etc.</p><p></p><p>there are other sentient races out there (minotaurs, centaurs, giants, medusas, etc.), but they are considered to be "monster" races and don't take part in civilization -- i.e., they don't settle down and build communities or form nations like the civilized races do. they live, for the most part, out in the wilderness away from the other races.</p><p></p><p>dwarves are very limited geographically and in numbers - they only exist in three different areas in the world, and rarely leave their homelands.</p><p></p><p>the goblins and trolls of this world are a bit different from those in the monster manual. firstly, they are not usually evil - they tend towards neutrality. goblins look the same as normal, but have racial stats more like the PHB halfling. trolls are just large-size goblins, more like a bugbear with the stats of an ogre (so no regeneration). goblins and trolls are closely related species and the two tend to live together in the same areas and share the same cultures.</p><p></p><p>both goblins and trolls are capable of crossbreeding with humans. anyone with a mixture of human and goblinoid blood will look fairly goblinoid but will be human sized. these people are called hobgoblins.</p><p></p><p>i have been thinking that the setting may need some more diversity, though, with only five races. since my world has experienced a large amount of outsider visitations and interventions, i'm thinking of taking aasimars, tieflings, and genasi and turning them into templates so i can apply them to any of my standard races.</p></blockquote><p></p>
[QUOTE="bwgwl, post: 122150, member: 3876"] i agree that using all the humanoid races in the monster manual and PHB can lead to overcrowding. we have plenty of conflict in our world with only one species -- imagine what it would be like with 15 or 20 sentient species all competing for space! in the world i'm currently working on, the "civilized" races are human, dwarf, goblin, and troll. that's it. no elves, no halflings, no gnomes, no orcs, etc. there are other sentient races out there (minotaurs, centaurs, giants, medusas, etc.), but they are considered to be "monster" races and don't take part in civilization -- i.e., they don't settle down and build communities or form nations like the civilized races do. they live, for the most part, out in the wilderness away from the other races. dwarves are very limited geographically and in numbers - they only exist in three different areas in the world, and rarely leave their homelands. the goblins and trolls of this world are a bit different from those in the monster manual. firstly, they are not usually evil - they tend towards neutrality. goblins look the same as normal, but have racial stats more like the PHB halfling. trolls are just large-size goblins, more like a bugbear with the stats of an ogre (so no regeneration). goblins and trolls are closely related species and the two tend to live together in the same areas and share the same cultures. both goblins and trolls are capable of crossbreeding with humans. anyone with a mixture of human and goblinoid blood will look fairly goblinoid but will be human sized. these people are called hobgoblins. i have been thinking that the setting may need some more diversity, though, with only five races. since my world has experienced a large amount of outsider visitations and interventions, i'm thinking of taking aasimars, tieflings, and genasi and turning them into templates so i can apply them to any of my standard races. [/QUOTE]
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