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Monsters and Marked
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<blockquote data-quote="Stumblewyk" data-source="post: 5270758" data-attributes="member: 67606"><p>I get what you're saying, and it's not like I make a point of getting my monsters marked and then ignoring those marked conditions when I DM a Fighter or Warden, but when it makes more sense to take a swipe at the squishier, less intimidating enemy, some of my monsters do just that.</p><p></p><p>Or when my one player's Fighter gets on top of a ranged artillery monster, I know it doesn't make HP-conservation sense to try to shift away to get off another ranged attack...but my artillery monster goes "[Expletive Deleted]! This guy is right on top of me!" and tries to step away. Often, it results in them getting whacked and staying exactly where they are, but I feel it adds a touch of realism to the combat.</p><p></p><p>In the case of my wife's warden, she often marks a monster, and then moves away from them, engaging another enemy. Far too often, at the expense of realism, the marked monster(s) will swarm to the Warden, taking OAs from my Warlord and the Rogue (trust me, the Rogue's not complaining), when it would make far more tactical (and realistic) sense to simply have that monster attack another PC with the -2 (and invoke the Warden's s'nifty "you ignored my mark" powers).</p></blockquote><p></p>
[QUOTE="Stumblewyk, post: 5270758, member: 67606"] I get what you're saying, and it's not like I make a point of getting my monsters marked and then ignoring those marked conditions when I DM a Fighter or Warden, but when it makes more sense to take a swipe at the squishier, less intimidating enemy, some of my monsters do just that. Or when my one player's Fighter gets on top of a ranged artillery monster, I know it doesn't make HP-conservation sense to try to shift away to get off another ranged attack...but my artillery monster goes "[Expletive Deleted]! This guy is right on top of me!" and tries to step away. Often, it results in them getting whacked and staying exactly where they are, but I feel it adds a touch of realism to the combat. In the case of my wife's warden, she often marks a monster, and then moves away from them, engaging another enemy. Far too often, at the expense of realism, the marked monster(s) will swarm to the Warden, taking OAs from my Warlord and the Rogue (trust me, the Rogue's not complaining), when it would make far more tactical (and realistic) sense to simply have that monster attack another PC with the -2 (and invoke the Warden's s'nifty "you ignored my mark" powers). [/QUOTE]
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