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*Pathfinder & Starfinder
Monsters and Multiple attacks.
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<blockquote data-quote="bfreakb999" data-source="post: 4545124" data-attributes="member: 79402"><p>I was attempting to find a Solo monster for my PC's to fight near a rather large and dangerous swamp. I decided that one of the more obvious choices was a Fen Hydra. Here is the stat block in the MM...</p><p></p><p></p><p>Fen Hydra Level 12 Solo Brute</p><p>Large natural beast (reptile) XP 3,500</p><p>Initiative +9 Senses Perception +13; all-around vision</p><p>HP 620; Bloodied 310</p><p>AC 25; Fortitude 26, Refl ex 24, Will 23</p><p>Saving Throws +5</p><p>Speed 5, swim 10</p><p>Action Points 2</p><p>m Bite (standard; at-will)</p><p> Reach 2; +14 vs. AC; 1d8 + 5 damage.</p><p><strong>M Hydra Fury (standard; at-will)</strong></p><p><strong> The fen hydra makes four bite attacks.</strong></p><p>Many-Headed</p><p> Each time the fen hydra becomes dazed or stunned, it loses one </p><p>attack on its next turn instead. Multiple such effects stack.</p><p>Threatening Reach</p><p> The fen hydra can make opportunity attacks against all enemies </p><p>within its reach (2 squares).</p><p>Alignment Unaligned Languages —</p><p>Skills Stealth +14</p><p>Str 20 (+11) Dex 16 (+9) Wis 14 (+8)</p><p>Con 20 (+11) Int 2 (+2) Cha 8 (+5)</p><p></p><p></p><p></p><p>Everyone will be starting at level 12, and i plan on adding a few others mobs in the mix to make the encounter "harder than normal" according to the DM's guide. But I'm afraid if i kept using it's Hydra Fury often ability it would wipe the party entirely too quickly when focused on one character. </p><p>The tactic stat block for the hydra states that it uses Hydra Fury when the time is right, and even spends its action points to do it twice, but when is that? when an opponent is isolated? when the hydra is taunted? (which likely be all the time) I've seen other attacks like these on solo creatures and they seem like they can be absolutely devastating if gets ridiculous.</p><p></p><p>should i be using Hydra fury all the time? Every other turn? Only after x amount of damage has been dealt? </p><p></p><p>Any advice would be very much appreciated.</p></blockquote><p></p>
[QUOTE="bfreakb999, post: 4545124, member: 79402"] I was attempting to find a Solo monster for my PC's to fight near a rather large and dangerous swamp. I decided that one of the more obvious choices was a Fen Hydra. Here is the stat block in the MM... Fen Hydra Level 12 Solo Brute Large natural beast (reptile) XP 3,500 Initiative +9 Senses Perception +13; all-around vision HP 620; Bloodied 310 AC 25; Fortitude 26, Refl ex 24, Will 23 Saving Throws +5 Speed 5, swim 10 Action Points 2 m Bite (standard; at-will) Reach 2; +14 vs. AC; 1d8 + 5 damage. [B]M Hydra Fury (standard; at-will) The fen hydra makes four bite attacks.[/B] Many-Headed Each time the fen hydra becomes dazed or stunned, it loses one attack on its next turn instead. Multiple such effects stack. Threatening Reach The fen hydra can make opportunity attacks against all enemies within its reach (2 squares). Alignment Unaligned Languages — Skills Stealth +14 Str 20 (+11) Dex 16 (+9) Wis 14 (+8) Con 20 (+11) Int 2 (+2) Cha 8 (+5) Everyone will be starting at level 12, and i plan on adding a few others mobs in the mix to make the encounter "harder than normal" according to the DM's guide. But I'm afraid if i kept using it's Hydra Fury often ability it would wipe the party entirely too quickly when focused on one character. The tactic stat block for the hydra states that it uses Hydra Fury when the time is right, and even spends its action points to do it twice, but when is that? when an opponent is isolated? when the hydra is taunted? (which likely be all the time) I've seen other attacks like these on solo creatures and they seem like they can be absolutely devastating if gets ridiculous. should i be using Hydra fury all the time? Every other turn? Only after x amount of damage has been dealt? Any advice would be very much appreciated. [/QUOTE]
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