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Monsters and Multiple attacks.
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<blockquote data-quote="Lacyon" data-source="post: 4545258" data-attributes="member: 63046"><p>I'm of the opinion that it's totally cool to rule it either way. They're probably technically 4 separate attacks, but it doesn't make the Hydra all that much stronger to let this happen.</p><p> </p><p>However! When my friend ran the encounter he found that it turned into a real grind toward the end, where the party just had to chew through a buckton of hp. If this starts to happen to you, let the Hydra ignore the Fighter's mark and concentrate on one other foe. This will have several consequences:</p><p> </p><p>1) The fighter will get an extra attack each round, chipping away the Hydra's massive hit points a bit faster to speed the fight up.</p><p> </p><p>2) Up until this point it's likely that a striker has been outdamaging the Fighter, so now you're giving the Fighter a chance to shine as you also speed up the combat.</p><p> </p><p>3) Since the fighter's attack is an immediate action, he can only do it once per round. The Hydra can then spend an action point to safely pile on the non-Fighter target a second time in the same round! This makes for a reasonable gambit that shakes up the fight.</p><p> </p><p>4) Concentrating your fire so heavily after several rounds of spreading it out a bit should shake up the fight, possibly forcing one character to tactically retreat. This could let the Hydra show off his Threatening Reach for a second time this fight. The Hydra doesn't have all that many interesting abilities compared to other solo creatures, so I think it's important to let him use the ones he does have!</p><p> </p><p>EDIT: And 5) Don't forget to chase down that guy if he starts to retreat! This gives the Fighter another chance to shine by hitting you with the OA that makes you stand still. You only lose a move action you probably weren't going to use anyway. More importantly , the combat becomes more than just a "let's stand here and whack each other" - the party will likely try to block your path and let the wounded man retreat, even if the Fighter keeps connecting.</p></blockquote><p></p>
[QUOTE="Lacyon, post: 4545258, member: 63046"] I'm of the opinion that it's totally cool to rule it either way. They're probably technically 4 separate attacks, but it doesn't make the Hydra all that much stronger to let this happen. However! When my friend ran the encounter he found that it turned into a real grind toward the end, where the party just had to chew through a buckton of hp. If this starts to happen to you, let the Hydra ignore the Fighter's mark and concentrate on one other foe. This will have several consequences: 1) The fighter will get an extra attack each round, chipping away the Hydra's massive hit points a bit faster to speed the fight up. 2) Up until this point it's likely that a striker has been outdamaging the Fighter, so now you're giving the Fighter a chance to shine as you also speed up the combat. 3) Since the fighter's attack is an immediate action, he can only do it once per round. The Hydra can then spend an action point to safely pile on the non-Fighter target a second time in the same round! This makes for a reasonable gambit that shakes up the fight. 4) Concentrating your fire so heavily after several rounds of spreading it out a bit should shake up the fight, possibly forcing one character to tactically retreat. This could let the Hydra show off his Threatening Reach for a second time this fight. The Hydra doesn't have all that many interesting abilities compared to other solo creatures, so I think it's important to let him use the ones he does have! EDIT: And 5) Don't forget to chase down that guy if he starts to retreat! This gives the Fighter another chance to shine by hitting you with the OA that makes you stand still. You only lose a move action you probably weren't going to use anyway. More importantly , the combat becomes more than just a "let's stand here and whack each other" - the party will likely try to block your path and let the wounded man retreat, even if the Fighter keeps connecting. [/QUOTE]
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