Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters and Multiple Attacks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5397399" data-attributes="member: 82106"><p>Yes, you can use the same at-will power twice if you use an AP, so the dragon could Bite, AP, Bite for instance. In general monsters follow the same rules as PCs. They are all technically 'creatures' and most of the basic combat mechanics rules apply to all creatures identically. The 3 main differences I know of between a PC and a monster are that monsters can use an unlimited number of APs in a single encounter, PCs can only use one. PCs can take the Second Wind action, monsters can't. Monsters die at 0 hit points, PCs get death saving throws. </p><p></p><p>As for the double attack type powers, they are perfectly useful. In the case of the example dragon it has a choice during its turn of using Bite, Claw, or Double Attack (or presumably other powers if available). Normally a red dragon in melee would probably choose to use its double claw attack, but if it wants to do max damage to one target it might choose to bite instead. As an OA it would have a choice of basic attacks, so it would probably bite, but it would have the option to claw.</p><p></p><p>It is true, there are many monsters that have basic attacks or other attack routines they would not use very often. There are always corner cases though. ALMOST all monsters at least have a melee basic attack for doing OAs or say if it is an artillery monster it might use its melee attack powers to avoid provoking. With a few monsters there is no real good reason for them to use a particular power and we can assume it is there more for completeness than anything else. Even so it is an RPG and some strange situation could come up that encourages a monster to do something that is normally not optimal or prevent it from using its more optimal powers.</p><p></p><p>I suspect what you'll see is that with MM3 and MV monsters there are less of these kinds of powers around. MM1 monsters in general are OK but they aren't as cleverly designed as the newer ones.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5397399, member: 82106"] Yes, you can use the same at-will power twice if you use an AP, so the dragon could Bite, AP, Bite for instance. In general monsters follow the same rules as PCs. They are all technically 'creatures' and most of the basic combat mechanics rules apply to all creatures identically. The 3 main differences I know of between a PC and a monster are that monsters can use an unlimited number of APs in a single encounter, PCs can only use one. PCs can take the Second Wind action, monsters can't. Monsters die at 0 hit points, PCs get death saving throws. As for the double attack type powers, they are perfectly useful. In the case of the example dragon it has a choice during its turn of using Bite, Claw, or Double Attack (or presumably other powers if available). Normally a red dragon in melee would probably choose to use its double claw attack, but if it wants to do max damage to one target it might choose to bite instead. As an OA it would have a choice of basic attacks, so it would probably bite, but it would have the option to claw. It is true, there are many monsters that have basic attacks or other attack routines they would not use very often. There are always corner cases though. ALMOST all monsters at least have a melee basic attack for doing OAs or say if it is an artillery monster it might use its melee attack powers to avoid provoking. With a few monsters there is no real good reason for them to use a particular power and we can assume it is there more for completeness than anything else. Even so it is an RPG and some strange situation could come up that encourages a monster to do something that is normally not optimal or prevent it from using its more optimal powers. I suspect what you'll see is that with MM3 and MV monsters there are less of these kinds of powers around. MM1 monsters in general are OK but they aren't as cleverly designed as the newer ones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters and Multiple Attacks
Top