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*Dungeons & Dragons
Monsters as characters?
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<blockquote data-quote="Sunseeker" data-source="post: 6592354"><p>I think a "be careful what you wish for" may indeed be the direction the DM is taking with this, though he is running an impressively high fantasy game, I think the DMG would classify it as "mythic fantasy", so characters playing dragons or storm giants or mind flayers wouldn't be entirely out of place in such a game to begin with. He is certainly not actively trying to punish us for being monsters though and while he has stated that monstrous characters will level slower he hasn't taken that off the table for us completely. I've already straight-up asked him if he has a problem with us playing monsters and he has not, so for I know we might need for be a little bit <strong>more</strong> than a PC race with a class can offer.</p><p></p><p>So far it has really depended on how far the player is willing to push it.</p><p></p><p>EX: I got my character made into a half dragon (not really a substantial increase in power) but the DM limited any additional recharge-based uses of my breath weapon to adding a rank of exhaustion every time I used it more than once a day (I only ever got it to recharge once). This did however, cost my character somewhere above 70,000gp in exotic materials we had uncovered while questing. There was no adjustment to my class or current abilities for this.</p><p></p><p>However, I recently got to become a full dragon, this did cost me, in the words of Gul'Dan</p><p><img src="http://i0.kym-cdn.com/entries/icons/original/000/016/301/icon.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>but I am literally the Adult Bronze Dragon straight from the MM.</p><p></p><p>One of the other players wanted to be a mind flayer, the character <em>was</em> a lvl10 wizard. He gained all the physical stats from the mind flayer but kept his mental ones, no variant mind flayer spellcasting though. From what I have gauged he is not substantially more powerful than he was before and has much less HP.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6592354"] I think a "be careful what you wish for" may indeed be the direction the DM is taking with this, though he is running an impressively high fantasy game, I think the DMG would classify it as "mythic fantasy", so characters playing dragons or storm giants or mind flayers wouldn't be entirely out of place in such a game to begin with. He is certainly not actively trying to punish us for being monsters though and while he has stated that monstrous characters will level slower he hasn't taken that off the table for us completely. I've already straight-up asked him if he has a problem with us playing monsters and he has not, so for I know we might need for be a little bit [B]more[/B] than a PC race with a class can offer. So far it has really depended on how far the player is willing to push it. EX: I got my character made into a half dragon (not really a substantial increase in power) but the DM limited any additional recharge-based uses of my breath weapon to adding a rank of exhaustion every time I used it more than once a day (I only ever got it to recharge once). This did however, cost my character somewhere above 70,000gp in exotic materials we had uncovered while questing. There was no adjustment to my class or current abilities for this. However, I recently got to become a full dragon, this did cost me, in the words of Gul'Dan [IMG]http://i0.kym-cdn.com/entries/icons/original/000/016/301/icon.png[/IMG] but I am literally the Adult Bronze Dragon straight from the MM. One of the other players wanted to be a mind flayer, the character [I]was[/I] a lvl10 wizard. He gained all the physical stats from the mind flayer but kept his mental ones, no variant mind flayer spellcasting though. From what I have gauged he is not substantially more powerful than he was before and has much less HP. [/QUOTE]
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