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*Dungeons & Dragons
Monsters as characters?
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<blockquote data-quote="MechaPilot" data-source="post: 6593944" data-attributes="member: 82779"><p>Let's be clear that you are separating me from the variant rule for dragons discussion you are also having with shidaku. I am talking about dragons (well, monsters in general) actually picking up class levels.</p><p></p><p>First, abilities that help a monster get away in one piece don't actually help the monster win. Last I checked, causing a monster to flee for its life is considered a win condition in D&D and will get you XP for defeating that monster.</p><p></p><p>Secondly, who says you can't wait out a spell? It involves more strategy on the part of the players/characters, but I'd hardly consider that a bad thing. So you run/hide for a few rounds. Or, in the case of concentration spells you try to break the creature's concentration (which I assume would be a natural side effect of the PCs attempting to slay the dragon by hurting it).</p><p></p><p>And finally, D&D has a hard time doing "the villain gets away so you can fight it later." If something improves that capability in a truly important foe, that's a good thing in my eyes because it allows for ongoing villainous characters.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6593944, member: 82779"] Let's be clear that you are separating me from the variant rule for dragons discussion you are also having with shidaku. I am talking about dragons (well, monsters in general) actually picking up class levels. First, abilities that help a monster get away in one piece don't actually help the monster win. Last I checked, causing a monster to flee for its life is considered a win condition in D&D and will get you XP for defeating that monster. Secondly, who says you can't wait out a spell? It involves more strategy on the part of the players/characters, but I'd hardly consider that a bad thing. So you run/hide for a few rounds. Or, in the case of concentration spells you try to break the creature's concentration (which I assume would be a natural side effect of the PCs attempting to slay the dragon by hurting it). And finally, D&D has a hard time doing "the villain gets away so you can fight it later." If something improves that capability in a truly important foe, that's a good thing in my eyes because it allows for ongoing villainous characters. [/QUOTE]
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