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Monsters as characters?
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<blockquote data-quote="MechaPilot" data-source="post: 6595598" data-attributes="member: 82779"><p>Generally-speaking, the Ftr 19/Wiz 1 will have more productive things to do with her actions (of all varieties) than spellcasting. As has been mentioned before, things like Shield and Expeditious retreat are most likely to come into play when the character has already effectively lost and is looking to escape with her life.</p><p></p><p>While I agree that Disguise Self and Comprehend Languages can be useful, they also seem like things that simply get the character the ability to participate in a social encounter. And, let's face it, the player should already have some means of participating without those spells.</p><p></p><p>I will grant you that feather fall is handy, but there are several ways to avoid a fall to begin with that are all well within the reach of mundane capabilities.</p><p></p><p>It's also worth pointing out that power and breadth of ability are hard to consider because of the differing nature of people's campaigns. In a dungeon crawl campaign, the social pillar can be virtually non-existent. Likewise, in the courtly intrigue campaign that I ran the exploration pillar almost exclusively consisted of hiding and sneaking so you could overhear plots and various nefarious intentions.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6595598, member: 82779"] Generally-speaking, the Ftr 19/Wiz 1 will have more productive things to do with her actions (of all varieties) than spellcasting. As has been mentioned before, things like Shield and Expeditious retreat are most likely to come into play when the character has already effectively lost and is looking to escape with her life. While I agree that Disguise Self and Comprehend Languages can be useful, they also seem like things that simply get the character the ability to participate in a social encounter. And, let's face it, the player should already have some means of participating without those spells. I will grant you that feather fall is handy, but there are several ways to avoid a fall to begin with that are all well within the reach of mundane capabilities. It's also worth pointing out that power and breadth of ability are hard to consider because of the differing nature of people's campaigns. In a dungeon crawl campaign, the social pillar can be virtually non-existent. Likewise, in the courtly intrigue campaign that I ran the exploration pillar almost exclusively consisted of hiding and sneaking so you could overhear plots and various nefarious intentions. [/QUOTE]
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