Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters As Encounters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 3864448" data-attributes="member: 2067"><p>Let's start with....</p><p></p><p></p><p></p><p>The general way I'd do this is by giving the creature an actual AC value in line with it's immense size and power. It's huge, it's scales are draconic, you're not likely to pierce it with a sword, let it have a huge AC of 40-something or whatever.</p><p></p><p>But I would give equally huge bonuses to those players who manage to exploit it's "weak points" -- those points at which you CAN hit the monster. </p><p></p><p>I would make being able to exploit the weak point at first, a character challenge. Say a steady archer wants to try and shoot the sea serpent in the eye from the hull of the sinking ship. On his turn, he declares his intention, but I'm going to put some barriers in the way. For instance:</p><p></p><p>-- The ship is tilting wildly and is unsteady. To be able to get a good shot off, make a Balance check (maybe giving him about a 30% chance of success). If you fail, you don't loose your turn, but you can't get steady enough to fire your arrow. If you succeed, next step:</p><p></p><p>-- We'll treat this something like a striking something on a character, since you're striking something "on" the serpent (it's eye). Take the serpent's Dex modifier, and the size modifier of the eye itself (small? a 4' diameter eye?) to get the eye's AC. Hit THAT AC, and you can do normal damage.</p><p></p><p>In other words, it's not telling a character "no they can't," in my mind. It's about saying "okay, if you want to try and hurt this thing, you're going to need to jump through a few hoops to do it." Those "hoops" are usually going to be skill checks and saves.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3864448, member: 2067"] Let's start with.... The general way I'd do this is by giving the creature an actual AC value in line with it's immense size and power. It's huge, it's scales are draconic, you're not likely to pierce it with a sword, let it have a huge AC of 40-something or whatever. But I would give equally huge bonuses to those players who manage to exploit it's "weak points" -- those points at which you CAN hit the monster. I would make being able to exploit the weak point at first, a character challenge. Say a steady archer wants to try and shoot the sea serpent in the eye from the hull of the sinking ship. On his turn, he declares his intention, but I'm going to put some barriers in the way. For instance: -- The ship is tilting wildly and is unsteady. To be able to get a good shot off, make a Balance check (maybe giving him about a 30% chance of success). If you fail, you don't loose your turn, but you can't get steady enough to fire your arrow. If you succeed, next step: -- We'll treat this something like a striking something on a character, since you're striking something "on" the serpent (it's eye). Take the serpent's Dex modifier, and the size modifier of the eye itself (small? a 4' diameter eye?) to get the eye's AC. Hit THAT AC, and you can do normal damage. In other words, it's not telling a character "no they can't," in my mind. It's about saying "okay, if you want to try and hurt this thing, you're going to need to jump through a few hoops to do it." Those "hoops" are usually going to be skill checks and saves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monsters As Encounters
Top