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<blockquote data-quote="Exen Trik" data-source="post: 3864524" data-attributes="member: 34942"><p>Alternatively, some weak points (especially in the case of a sea serpents' tentacles) can be considered monsters in their own right. The can come with individual stat blocks for HP and AC, but actions limited by what the main creature is capable of (unless they are independent somehow).</p><p></p><p>Now for conditions of the ship itself, those can either be actions of the creature, or a kind of terrain condition. As an example: When using it's tentacles in a grapple against a vessel, it can impose attack penalties and arcane spell failure chances to it's occupants dependent on how many tentacles it uses for that purpose. Or as a special action it can require balance checks for the players to avoid losing their actions.</p><p></p><p>Of course, if this is developed for 4e you'd have different tools to work with (hazards and whatnot), but the basic idea shouldn't change much.</p><p></p><p>I'm not sure how much I like this, as it opens up the whole 'called shot' can of worms. Representing a hard to reach soft spot with high AC would seem to do the job well enough, but getting the main body to show itself can be a separate challenge. Probably by getting defeating a number of tentacles.</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 3864524, member: 34942"] Alternatively, some weak points (especially in the case of a sea serpents' tentacles) can be considered monsters in their own right. The can come with individual stat blocks for HP and AC, but actions limited by what the main creature is capable of (unless they are independent somehow). Now for conditions of the ship itself, those can either be actions of the creature, or a kind of terrain condition. As an example: When using it's tentacles in a grapple against a vessel, it can impose attack penalties and arcane spell failure chances to it's occupants dependent on how many tentacles it uses for that purpose. Or as a special action it can require balance checks for the players to avoid losing their actions. Of course, if this is developed for 4e you'd have different tools to work with (hazards and whatnot), but the basic idea shouldn't change much. I'm not sure how much I like this, as it opens up the whole 'called shot' can of worms. Representing a hard to reach soft spot with high AC would seem to do the job well enough, but getting the main body to show itself can be a separate challenge. Probably by getting defeating a number of tentacles. [/QUOTE]
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