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<blockquote data-quote="Sword of Spirit" data-source="post: 6210235" data-attributes="member: 6677017"><p>I would add one additional consideration to my suggestion to simply give monsters a character equivalent level. Create categories of how exotic or game-changing a monster is. Just because a pixie can fly and turn invisible doesn't mean it is balanced as a 5th level character with 3 hit points. Rather, it should probably be a 2nd or 3rd level exotic character.</p><p></p><p>The monsters as characters listing could simply have a number (character equivalent level) and a designation, such as:</p><p></p><p>Uncommon (Non-PHB races that could have been PHB races, such as humanoids and similar creatures)</p><p>Exotic (Wings, spell-like abilities, etc)</p><p>Highly Exotic (Many special abilities, immunities, powerful at-will capabilities)</p><p></p><p>Assigning character level is based on how it measures up in raw power level to other characters. It should be very close to their hit dice. Assigning designation is based on how game-changing a creature is.</p><p></p><p>DMs starting a campaign could tell players what creatures were allowed based on these designations.</p><p></p><p>"1st level character, PHB and Forgotten Realms races only."</p><p>"15th level characters, anything goes."</p><p>"5th-level characters, uncommon or exotic are allowed, but no highly exotic."</p><p></p><p>It's essentially what the 3.5e DMG hinted at doing, and never ended up actually getting around to.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6210235, member: 6677017"] I would add one additional consideration to my suggestion to simply give monsters a character equivalent level. Create categories of how exotic or game-changing a monster is. Just because a pixie can fly and turn invisible doesn't mean it is balanced as a 5th level character with 3 hit points. Rather, it should probably be a 2nd or 3rd level exotic character. The monsters as characters listing could simply have a number (character equivalent level) and a designation, such as: Uncommon (Non-PHB races that could have been PHB races, such as humanoids and similar creatures) Exotic (Wings, spell-like abilities, etc) Highly Exotic (Many special abilities, immunities, powerful at-will capabilities) Assigning character level is based on how it measures up in raw power level to other characters. It should be very close to their hit dice. Assigning designation is based on how game-changing a creature is. DMs starting a campaign could tell players what creatures were allowed based on these designations. "1st level character, PHB and Forgotten Realms races only." "15th level characters, anything goes." "5th-level characters, uncommon or exotic are allowed, but no highly exotic." It's essentially what the 3.5e DMG hinted at doing, and never ended up actually getting around to. [/QUOTE]
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